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#include "ds/fenwicktree/fenwicktree_range_add.hpp"#include "ds/fenwicktree/fenwicktree.hpp"
// 遅延セグ木より 4 ~ 5 倍高速?
// https://maspypy.github.io/library/test/mytest/fenwick_raq.test.cpp
// https://codeforces.com/contest/860/submission/228355081
template <typename AbelianGroup>
struct FenwickTree_Range_Add {
using G = AbelianGroup;
using E = typename AbelianGroup::value_type;
int n;
FenwickTree<G> bit0;
FenwickTree<G> bit1;
FenwickTree_Range_Add() {}
FenwickTree_Range_Add(int n) { build(n); }
template <typename F>
FenwickTree_Range_Add(int n, F f) {
build(n, f);
}
FenwickTree_Range_Add(const vc<E>& v) { build(v); }
void build(int m) {
n = m;
bit0.build(n), bit1.build(n);
}
void build(const vc<E>& v) {
build(len(v), [&](int i) -> E { return v[i]; });
}
template <typename F>
void build(int m, F f) {
n = m;
bit0.build(m, f);
bit1.build(m);
}
void add_at(int i, E val) { bit0.add(i, val); }
void add(int L, int R, E val) {
bit0.add(L, G::power(val, -L));
bit0.add(R, G::power(val, R));
bit1.add(L, val);
bit1.add(R, G::inverse(val));
}
E prod(int L, int R) {
E prod_R = G::op(G::power(bit1.prod(R), R), bit0.prod(R));
E prod_L = G::op(G::power(bit1.prod(L), L), bit0.prod(L));
return G::op(G::inverse(prod_L), prod_R);
}
};#line 1 "ds/fenwicktree/fenwicktree_range_add.hpp"
#line 1 "other/bit.hpp"
int popcnt(int x) { return __builtin_popcount(x); }
int popcnt(u32 x) { return __builtin_popcount(x); }
int popcnt(ll x) { return __builtin_popcountll(x); }
int popcnt(u64 x) { return __builtin_popcountll(x); }
int popcnt_sgn(int x) { return (__builtin_parity(unsigned(x)) & 1 ? -1 : 1); }
int popcnt_sgn(u32 x) { return (__builtin_parity(x) & 1 ? -1 : 1); }
int popcnt_sgn(ll x) { return (__builtin_parityll(x) & 1 ? -1 : 1); }
int popcnt_sgn(u64 x) { return (__builtin_parityll(x) & 1 ? -1 : 1); }
// (0, 1, 2, 3, 4) -> (-1, 0, 1, 1, 2)
int topbit(int x) { return (x == 0 ? -1 : 31 - __builtin_clz(x)); }
int topbit(u32 x) { return (x == 0 ? -1 : 31 - __builtin_clz(x)); }
int topbit(ll x) { return (x == 0 ? -1 : 63 - __builtin_clzll(x)); }
int topbit(u64 x) { return (x == 0 ? -1 : 63 - __builtin_clzll(x)); }
// (0, 1, 2, 3, 4) -> (-1, 0, 1, 0, 2)
int lowbit(int x) { return (x == 0 ? -1 : __builtin_ctz(x)); }
int lowbit(u32 x) { return (x == 0 ? -1 : __builtin_ctz(x)); }
int lowbit(ll x) { return (x == 0 ? -1 : __builtin_ctzll(x)); }
int lowbit(u64 x) { return (x == 0 ? -1 : __builtin_ctzll(x)); }
template <typename T>
T kth_bit(int k) {
return T(1) << k;
}
template <typename T>
bool has_kth_bit(T x, int k) {
return x >> k & 1;
}
template <typename UINT>
struct all_bit {
UINT s;
all_bit(UINT s) : s(s) {}
struct iter {
UINT s;
int operator*() const { return lowbit(s); }
void operator++() { s &= s - 1; }
bool operator!=(nullptr_t) const { return s; }
};
iter begin() const { return {s}; }
nullptr_t end() const { return nullptr; }
};
template <typename UINT>
struct all_subset {
UINT s;
all_subset(UINT s) : s(s) {}
struct iter {
UINT s, t;
bool done = false;
UINT operator*() const { return t; }
void operator++() {
done = (t == 0);
t = (t - 1) & s;
}
bool operator!=(nullptr_t) const { return !done; }
};
iter begin() const { return {s, s}; }
nullptr_t end() const { return nullptr; }
};
constexpr u64 full_mask(int n) { return n == 64 ? -1ULL : (1ULL << n) - 1; }
u64 bit_reverse(u64 x) {
x = ((x & 0x5555555555555555ULL) << 1) | ((x >> 1) & 0x5555555555555555ULL);
x = ((x & 0x3333333333333333ULL) << 2) | ((x >> 2) & 0x3333333333333333ULL);
x = ((x & 0x0f0f0f0f0f0f0f0fULL) << 4) | ((x >> 4) & 0x0f0f0f0f0f0f0f0fULL);
x = ((x & 0x00ff00ff00ff00ffULL) << 8) | ((x >> 8) & 0x00ff00ff00ff00ffULL);
x = ((x & 0x0000ffff0000ffffULL) << 16) | ((x >> 16) & 0x0000ffff0000ffffULL);
x = (x << 32) | (x >> 32);
return x;
}
#line 1 "alg/monoid/add.hpp"
template <typename E>
struct Monoid_Add {
using X = E;
using value_type = X;
static constexpr X op(const X &x, const X &y) noexcept { return x + y; }
static constexpr X inverse(const X &x) noexcept { return -x; }
static constexpr X power(const X &x, ll n) noexcept { return X(n) * x; }
static constexpr X unit() { return X(0); }
static constexpr bool commute = true;
};
#line 3 "ds/fenwicktree/fenwicktree.hpp"
template <typename Monoid>
struct FenwickTree {
using G = Monoid;
using MX = Monoid;
using E = typename G::value_type;
int n;
vector<E> dat;
E total;
FenwickTree() {}
FenwickTree(int n) { build(n); }
template <typename F>
FenwickTree(int n, F f) {
build(n, f);
}
FenwickTree(const vc<E>& v) { build(v); }
void build(int m) {
n = m;
dat.assign(m, G::unit());
total = G::unit();
}
void build(const vc<E>& v) {
build(len(v), [&](int i) -> E { return v[i]; });
}
template <typename F>
void build(int m, F f) {
n = m;
dat.clear();
dat.reserve(n);
total = G::unit();
FOR(i, n) { dat.eb(f(i)); }
for (int i = 1; i <= n; ++i) {
int j = i + (i & -i);
if (j <= n) dat[j - 1] = G::op(dat[i - 1], dat[j - 1]);
}
total = prefix_sum(m);
}
E prod_all() const { return total; }
E sum_all() const { return total; }
E sum(int k) const { return prefix_sum(k); }
E prod(int k) const { return prefix_prod(k); }
E prefix_sum(int k) const { return prefix_prod(k); }
E prefix_prod(int k) const {
chmin(k, n);
E ret = G::unit();
for (; k > 0; k -= k & -k) ret = G::op(ret, dat[k - 1]);
return ret;
}
E sum(int L, int R) const { return prod(L, R); }
E prod(int L, int R) const {
chmax(L, 0), chmin(R, n);
if (L == 0) return prefix_prod(R);
assert(0 <= L && L <= R && R <= n);
E pos = G::unit(), neg = G::unit();
while (L < R) {
pos = G::op(pos, dat[R - 1]), R -= R & -R;
}
while (R < L) {
neg = G::op(neg, dat[L - 1]), L -= L & -L;
}
return G::op(pos, G::inverse(neg));
}
vc<E> get_all() const {
vc<E> res(n);
FOR(i, n) res[i] = prod(i, i + 1);
return res;
}
void add(int k, E x) { multiply(k, x); }
void multiply(int k, E x) {
static_assert(G::commute);
total = G::op(total, x);
for (++k; k <= n; k += k & -k) dat[k - 1] = G::op(dat[k - 1], x);
}
void set(int k, E x) { add(k, G::op(G::inverse(prod(k, k + 1)), x)); }
template <class F>
int max_right(const F check, int L = 0) const {
assert(check(G::unit()));
E s = G::unit();
int i = L;
// 2^k 進むとダメ
int k = [&]() {
while (1) {
if (i % 2 == 1) {
s = G::op(s, G::inverse(dat[i - 1])), i -= 1;
}
if (i == 0) {
return topbit(n) + 1;
}
int k = lowbit(i) - 1;
if (i + (1 << k) > n) return k;
E t = G::op(s, dat[i + (1 << k) - 1]);
if (!check(t)) {
return k;
}
s = G::op(s, G::inverse(dat[i - 1])), i -= i & -i;
}
}();
while (k) {
--k;
if (i + (1 << k) - 1 < len(dat)) {
E t = G::op(s, dat[i + (1 << k) - 1]);
if (i + (1 << k) <= L || check(t)) {
i += (1 << k), s = t;
}
}
}
return i;
}
// check(i, x)
template <class F>
int max_right_with_index(const F check, int L = 0) const {
assert(check(L, G::unit()));
E s = G::unit();
int i = L;
// 2^k 進むとダメ
int k = [&]() {
while (1) {
if (i % 2 == 1) {
s = G::op(s, G::inverse(dat[i - 1])), i -= 1;
}
if (i == 0) {
return topbit(n) + 1;
}
int k = lowbit(i) - 1;
if (i + (1 << k) > n) return k;
E t = G::op(s, dat[i + (1 << k) - 1]);
if (!check(i + (1 << k), t)) {
return k;
}
s = G::op(s, G::inverse(dat[i - 1])), i -= i & -i;
}
}();
while (k) {
--k;
if (i + (1 << k) - 1 < len(dat)) {
E t = G::op(s, dat[i + (1 << k) - 1]);
if (i + (1 << k) <= L || check(i + (1 << k), t)) {
i += (1 << k), s = t;
}
}
}
return i;
}
template <class F>
int min_left(const F check, int R) const {
assert(check(G::unit()));
E s = G::unit();
int i = R;
// false になるところまで戻る
int k = 0;
while (i > 0 && check(s)) {
s = G::op(s, dat[i - 1]);
k = lowbit(i);
i -= i & -i;
}
if (check(s)) {
assert(i == 0);
return 0;
}
// 2^k 進むと ok になる
// false を維持して進む
while (k) {
--k;
E t = G::op(s, G::inverse(dat[i + (1 << k) - 1]));
if (!check(t)) {
i += (1 << k), s = t;
}
}
return i + 1;
}
int kth(E k, int L = 0) const {
return max_right([&k](E x) -> bool { return x <= k; }, L);
}
};
#line 3 "ds/fenwicktree/fenwicktree_range_add.hpp"
// 遅延セグ木より 4 ~ 5 倍高速?
// https://maspypy.github.io/library/test/mytest/fenwick_raq.test.cpp
// https://codeforces.com/contest/860/submission/228355081
template <typename AbelianGroup>
struct FenwickTree_Range_Add {
using G = AbelianGroup;
using E = typename AbelianGroup::value_type;
int n;
FenwickTree<G> bit0;
FenwickTree<G> bit1;
FenwickTree_Range_Add() {}
FenwickTree_Range_Add(int n) { build(n); }
template <typename F>
FenwickTree_Range_Add(int n, F f) {
build(n, f);
}
FenwickTree_Range_Add(const vc<E>& v) { build(v); }
void build(int m) {
n = m;
bit0.build(n), bit1.build(n);
}
void build(const vc<E>& v) {
build(len(v), [&](int i) -> E { return v[i]; });
}
template <typename F>
void build(int m, F f) {
n = m;
bit0.build(m, f);
bit1.build(m);
}
void add_at(int i, E val) { bit0.add(i, val); }
void add(int L, int R, E val) {
bit0.add(L, G::power(val, -L));
bit0.add(R, G::power(val, R));
bit1.add(L, val);
bit1.add(R, G::inverse(val));
}
E prod(int L, int R) {
E prod_R = G::op(G::power(bit1.prod(R), R), bit0.prod(R));
E prod_L = G::op(G::power(bit1.prod(L), L), bit0.prod(L));
return G::op(G::inverse(prod_L), prod_R);
}
};