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:heavy_check_mark: test/mytest/fenwick_raq.test.cpp

Depends on

Code

#define PROBLEM "https://judge.yosupo.jp/problem/aplusb"
#include "my_template.hpp"

#include "ds/segtree/lazy_segtree.hpp"
#include "alg/acted_monoid/sum_add.hpp"
#include "ds/fenwicktree/fenwicktree_range_add.hpp"
#include "random/base.hpp"

vc<int> solve_seg(ll N, ll Q, vc<int> A, vc<tuple<int, int, int>> query) {
  Lazy_SegTree<ActedMonoid_Sum_Add<int>> seg(A);
  vc<int> ANS;
  for (auto& [L, R, x]: query) {
    if (x == 0)
      ANS.eb(seg.prod(L, R));
    else
      seg.apply(L, R, x);
  }
  return ANS;
}

vc<int> solve_bit(ll N, ll Q, vc<int> A, vc<tuple<int, int, int>> query) {
  FenwickTree_Range_Add<Monoid_Add<int>> seg(A);
  vc<int> ANS;
  for (auto& [L, R, x]: query) {
    if (x == 0)
      ANS.eb(seg.prod(L, R));
    else
      seg.add(L, R, x);
  }
  return ANS;
}

void test() {
  ll N = 1 << 18, Q = 1 << 18;
  vc<int> A(N);
  FOR(i, N) A[i] = RNG(0, 100);
  vc<tuple<int, int, int>> query;
  FOR(Q) {
    int L = RNG(0, N), R = RNG(0, N);
    if (L > R) swap(L, R);
    ++R;
    int t = RNG(0, 2);
    int x = RNG(0, 100);
    if (t == 1) x = 0;
    query.eb(L, R, x);
  }
  vc<int> ANS_1 = solve_seg(N, Q, A, query);
  vc<int> ANS_2 = solve_bit(N, Q, A, query);
  assert(ANS_1 == ANS_2);

  /*
  int a = clock();
  FOR(100) solve_seg(N, Q, A, query);
  int b = clock();
  FOR(100) solve_bit(N, Q, A, query);
  int c = clock();
  print(b - a, c - b);
  print(double(b - a) / double(c - b));
  4.4 倍くらい高速ということに
  */
}

void solve() {
  int a, b;
  cin >> a >> b;
  cout << a + b << "\n";
}

signed main() {
  test();
  solve();
  return 0;
}
#line 1 "test/mytest/fenwick_raq.test.cpp"
#define PROBLEM "https://judge.yosupo.jp/problem/aplusb"
#line 1 "my_template.hpp"
#if defined(LOCAL)
#include <my_template_compiled.hpp>
#else

// https://codeforces.com/blog/entry/96344
#pragma GCC optimize("Ofast,unroll-loops")
// いまの CF だとこれ入れると動かない?
// #pragma GCC target("avx2,popcnt")

#include <bits/stdc++.h>

using namespace std;

using ll = long long;
using u32 = unsigned int;
using u64 = unsigned long long;
using i128 = __int128;
using u128 = unsigned __int128;
using f128 = __float128;

template <class T>
constexpr T infty = 0;
template <>
constexpr int infty<int> = 1'000'000'000;
template <>
constexpr ll infty<ll> = ll(infty<int>) * infty<int> * 2;
template <>
constexpr u32 infty<u32> = infty<int>;
template <>
constexpr u64 infty<u64> = infty<ll>;
template <>
constexpr i128 infty<i128> = i128(infty<ll>) * infty<ll>;
template <>
constexpr double infty<double> = infty<ll>;
template <>
constexpr long double infty<long double> = infty<ll>;

using pi = pair<ll, ll>;
using vi = vector<ll>;
template <class T>
using vc = vector<T>;
template <class T>
using vvc = vector<vc<T>>;
template <class T>
using vvvc = vector<vvc<T>>;
template <class T>
using vvvvc = vector<vvvc<T>>;
template <class T>
using vvvvvc = vector<vvvvc<T>>;
template <class T>
using pq = priority_queue<T>;
template <class T>
using pqg = priority_queue<T, vector<T>, greater<T>>;

#define vv(type, name, h, ...) \
  vector<vector<type>> name(h, vector<type>(__VA_ARGS__))
#define vvv(type, name, h, w, ...)   \
  vector<vector<vector<type>>> name( \
      h, vector<vector<type>>(w, vector<type>(__VA_ARGS__)))
#define vvvv(type, name, a, b, c, ...)       \
  vector<vector<vector<vector<type>>>> name( \
      a, vector<vector<vector<type>>>(       \
             b, vector<vector<type>>(c, vector<type>(__VA_ARGS__))))

// https://trap.jp/post/1224/
#define FOR1(a) for (ll _ = 0; _ < ll(a); ++_)
#define FOR2(i, a) for (ll i = 0; i < ll(a); ++i)
#define FOR3(i, a, b) for (ll i = a; i < ll(b); ++i)
#define FOR4(i, a, b, c) for (ll i = a; i < ll(b); i += (c))
#define FOR1_R(a) for (ll i = (a)-1; i >= ll(0); --i)
#define FOR2_R(i, a) for (ll i = (a)-1; i >= ll(0); --i)
#define FOR3_R(i, a, b) for (ll i = (b)-1; i >= ll(a); --i)
#define overload4(a, b, c, d, e, ...) e
#define overload3(a, b, c, d, ...) d
#define FOR(...) overload4(__VA_ARGS__, FOR4, FOR3, FOR2, FOR1)(__VA_ARGS__)
#define FOR_R(...) overload3(__VA_ARGS__, FOR3_R, FOR2_R, FOR1_R)(__VA_ARGS__)

#define FOR_subset(t, s) \
  for (ll t = (s); t >= 0; t = (t == 0 ? -1 : (t - 1) & (s)))
#define all(x) x.begin(), x.end()
#define len(x) ll(x.size())
#define elif else if

#define eb emplace_back
#define mp make_pair
#define mt make_tuple
#define fi first
#define se second

#define stoi stoll

int popcnt(int x) { return __builtin_popcount(x); }
int popcnt(u32 x) { return __builtin_popcount(x); }
int popcnt(ll x) { return __builtin_popcountll(x); }
int popcnt(u64 x) { return __builtin_popcountll(x); }
int popcnt_mod_2(int x) { return __builtin_parity(x); }
int popcnt_mod_2(u32 x) { return __builtin_parity(x); }
int popcnt_mod_2(ll x) { return __builtin_parityll(x); }
int popcnt_mod_2(u64 x) { return __builtin_parityll(x); }
// (0, 1, 2, 3, 4) -> (-1, 0, 1, 1, 2)
int topbit(int x) { return (x == 0 ? -1 : 31 - __builtin_clz(x)); }
int topbit(u32 x) { return (x == 0 ? -1 : 31 - __builtin_clz(x)); }
int topbit(ll x) { return (x == 0 ? -1 : 63 - __builtin_clzll(x)); }
int topbit(u64 x) { return (x == 0 ? -1 : 63 - __builtin_clzll(x)); }
// (0, 1, 2, 3, 4) -> (-1, 0, 1, 0, 2)
int lowbit(int x) { return (x == 0 ? -1 : __builtin_ctz(x)); }
int lowbit(u32 x) { return (x == 0 ? -1 : __builtin_ctz(x)); }
int lowbit(ll x) { return (x == 0 ? -1 : __builtin_ctzll(x)); }
int lowbit(u64 x) { return (x == 0 ? -1 : __builtin_ctzll(x)); }

template <typename T>
T floor(T a, T b) {
  return a / b - (a % b && (a ^ b) < 0);
}
template <typename T>
T ceil(T x, T y) {
  return floor(x + y - 1, y);
}
template <typename T>
T bmod(T x, T y) {
  return x - y * floor(x, y);
}
template <typename T>
pair<T, T> divmod(T x, T y) {
  T q = floor(x, y);
  return {q, x - q * y};
}

template <typename T, typename U>
T SUM(const vector<U> &A) {
  T sm = 0;
  for (auto &&a: A) sm += a;
  return sm;
}

#define MIN(v) *min_element(all(v))
#define MAX(v) *max_element(all(v))
#define LB(c, x) distance((c).begin(), lower_bound(all(c), (x)))
#define UB(c, x) distance((c).begin(), upper_bound(all(c), (x)))
#define UNIQUE(x) \
  sort(all(x)), x.erase(unique(all(x)), x.end()), x.shrink_to_fit()

template <typename T>
T POP(deque<T> &que) {
  T a = que.front();
  que.pop_front();
  return a;
}
template <typename T>
T POP(pq<T> &que) {
  T a = que.top();
  que.pop();
  return a;
}
template <typename T>
T POP(pqg<T> &que) {
  T a = que.top();
  que.pop();
  return a;
}
template <typename T>
T POP(vc<T> &que) {
  T a = que.back();
  que.pop_back();
  return a;
}

template <typename F>
ll binary_search(F check, ll ok, ll ng, bool check_ok = true) {
  if (check_ok) assert(check(ok));
  while (abs(ok - ng) > 1) {
    auto x = (ng + ok) / 2;
    (check(x) ? ok : ng) = x;
  }
  return ok;
}
template <typename F>
double binary_search_real(F check, double ok, double ng, int iter = 100) {
  FOR(iter) {
    double x = (ok + ng) / 2;
    (check(x) ? ok : ng) = x;
  }
  return (ok + ng) / 2;
}

template <class T, class S>
inline bool chmax(T &a, const S &b) {
  return (a < b ? a = b, 1 : 0);
}
template <class T, class S>
inline bool chmin(T &a, const S &b) {
  return (a > b ? a = b, 1 : 0);
}

// ? は -1
vc<int> s_to_vi(const string &S, char first_char) {
  vc<int> A(S.size());
  FOR(i, S.size()) { A[i] = (S[i] != '?' ? S[i] - first_char : -1); }
  return A;
}

template <typename T, typename U>
vector<T> cumsum(vector<U> &A, int off = 1) {
  int N = A.size();
  vector<T> B(N + 1);
  FOR(i, N) { B[i + 1] = B[i] + A[i]; }
  if (off == 0) B.erase(B.begin());
  return B;
}

// stable sort
template <typename T>
vector<int> argsort(const vector<T> &A) {
  vector<int> ids(len(A));
  iota(all(ids), 0);
  sort(all(ids),
       [&](int i, int j) { return (A[i] == A[j] ? i < j : A[i] < A[j]); });
  return ids;
}

// A[I[0]], A[I[1]], ...
template <typename T>
vc<T> rearrange(const vc<T> &A, const vc<int> &I) {
  vc<T> B(len(I));
  FOR(i, len(I)) B[i] = A[I[i]];
  return B;
}
#endif
#line 3 "test/mytest/fenwick_raq.test.cpp"

#line 2 "ds/segtree/lazy_segtree.hpp"

template <typename ActedMonoid>
struct Lazy_SegTree {
  using AM = ActedMonoid;
  using MX = typename AM::Monoid_X;
  using MA = typename AM::Monoid_A;
  using X = typename MX::value_type;
  using A = typename MA::value_type;
  int n, log, size;
  vc<X> dat;
  vc<A> laz;

  Lazy_SegTree() {}
  Lazy_SegTree(int n) { build(n); }
  template <typename F>
  Lazy_SegTree(int n, F f) {
    build(n, f);
  }
  Lazy_SegTree(const vc<X>& v) { build(v); }

  void build(int m) {
    build(m, [](int i) -> X { return MX::unit(); });
  }
  void build(const vc<X>& v) {
    build(len(v), [&](int i) -> X { return v[i]; });
  }
  template <typename F>
  void build(int m, F f) {
    n = m, log = 1;
    while ((1 << log) < n) ++log;
    size = 1 << log;
    dat.assign(size << 1, MX::unit());
    laz.assign(size, MA::unit());
    FOR(i, n) dat[size + i] = f(i);
    FOR_R(i, 1, size) update(i);
  }

  void update(int k) { dat[k] = MX::op(dat[2 * k], dat[2 * k + 1]); }
  void set(int p, X x) {
    assert(0 <= p && p < n);
    p += size;
    for (int i = log; i >= 1; i--) push(p >> i);
    dat[p] = x;
    for (int i = 1; i <= log; i++) update(p >> i);
  }
  void multiply(int p, const X& x) {
    assert(0 <= p && p < n);
    p += size;
    for (int i = log; i >= 1; i--) push(p >> i);
    dat[p] = MX::op(dat[p], x);
    for (int i = 1; i <= log; i++) update(p >> i);
  }

  X get(int p) {
    assert(0 <= p && p < n);
    p += size;
    for (int i = log; i >= 1; i--) push(p >> i);
    return dat[p];
  }

  vc<X> get_all() {
    FOR(k, 1, size) { push(k); }
    return {dat.begin() + size, dat.begin() + size + n};
  }

  X prod(int l, int r) {
    assert(0 <= l && l <= r && r <= n);
    if (l == r) return MX::unit();
    l += size, r += size;
    for (int i = log; i >= 1; i--) {
      if (((l >> i) << i) != l) push(l >> i);
      if (((r >> i) << i) != r) push((r - 1) >> i);
    }
    X xl = MX::unit(), xr = MX::unit();
    while (l < r) {
      if (l & 1) xl = MX::op(xl, dat[l++]);
      if (r & 1) xr = MX::op(dat[--r], xr);
      l >>= 1, r >>= 1;
    }
    return MX::op(xl, xr);
  }

  X prod_all() { return dat[1]; }

  void apply(int l, int r, A a) {
    assert(0 <= l && l <= r && r <= n);
    if (l == r) return;
    l += size, r += size;
    for (int i = log; i >= 1; i--) {
      if (((l >> i) << i) != l) push(l >> i);
      if (((r >> i) << i) != r) push((r - 1) >> i);
    }
    int l2 = l, r2 = r;
    while (l < r) {
      if (l & 1) apply_at(l++, a);
      if (r & 1) apply_at(--r, a);
      l >>= 1, r >>= 1;
    }
    l = l2, r = r2;
    for (int i = 1; i <= log; i++) {
      if (((l >> i) << i) != l) update(l >> i);
      if (((r >> i) << i) != r) update((r - 1) >> i);
    }
  }

  template <typename F>
  int max_right(const F check, int l) {
    assert(0 <= l && l <= n);
    assert(check(MX::unit()));
    if (l == n) return n;
    l += size;
    for (int i = log; i >= 1; i--) push(l >> i);
    X sm = MX::unit();
    do {
      while (l % 2 == 0) l >>= 1;
      if (!check(MX::op(sm, dat[l]))) {
        while (l < size) {
          push(l);
          l = (2 * l);
          if (check(MX::op(sm, dat[l]))) { sm = MX::op(sm, dat[l++]); }
        }
        return l - size;
      }
      sm = MX::op(sm, dat[l++]);
    } while ((l & -l) != l);
    return n;
  }

  template <typename F>
  int min_left(const F check, int r) {
    assert(0 <= r && r <= n);
    assert(check(MX::unit()));
    if (r == 0) return 0;
    r += size;
    for (int i = log; i >= 1; i--) push((r - 1) >> i);
    X sm = MX::unit();
    do {
      r--;
      while (r > 1 && (r % 2)) r >>= 1;
      if (!check(MX::op(dat[r], sm))) {
        while (r < size) {
          push(r);
          r = (2 * r + 1);
          if (check(MX::op(dat[r], sm))) { sm = MX::op(dat[r--], sm); }
        }
        return r + 1 - size;
      }
      sm = MX::op(dat[r], sm);
    } while ((r & -r) != r);
    return 0;
  }

private:
  void apply_at(int k, A a) {
    ll sz = 1 << (log - topbit(k));
    dat[k] = AM::act(dat[k], a, sz);
    if (k < size) laz[k] = MA::op(laz[k], a);
  }
  void push(int k) {
    if (laz[k] == MA::unit()) return;
    apply_at(2 * k, laz[k]), apply_at(2 * k + 1, laz[k]);
    laz[k] = MA::unit();
  }
};
#line 2 "alg/monoid/add.hpp"

template <typename E>
struct Monoid_Add {
  using X = E;
  using value_type = X;
  static constexpr X op(const X &x, const X &y) noexcept { return x + y; }
  static constexpr X inverse(const X &x) noexcept { return -x; }
  static constexpr X power(const X &x, ll n) noexcept { return X(n) * x; }
  static constexpr X unit() { return X(0); }
  static constexpr bool commute = true;
};
#line 2 "alg/acted_monoid/sum_add.hpp"

template <typename E>
struct ActedMonoid_Sum_Add {
  using Monoid_X = Monoid_Add<E>;
  using Monoid_A = Monoid_Add<E>;
  using X = typename Monoid_X::value_type;
  using A = typename Monoid_A::value_type;
  static constexpr X act(const X &x, const A &a, const ll &size) {
    return x + a * E(size);
  }
};
#line 1 "ds/fenwicktree/fenwicktree_range_add.hpp"

#line 3 "ds/fenwicktree/fenwicktree.hpp"

template <typename Monoid>
struct FenwickTree {
  using G = Monoid;
  using E = typename G::value_type;
  int n;
  vector<E> dat;
  E total;

  FenwickTree() {}
  FenwickTree(int n) { build(n); }
  template <typename F>
  FenwickTree(int n, F f) {
    build(n, f);
  }
  FenwickTree(const vc<E>& v) { build(v); }

  void build(int m) {
    n = m;
    dat.assign(m, G::unit());
    total = G::unit();
  }
  void build(const vc<E>& v) {
    build(len(v), [&](int i) -> E { return v[i]; });
  }
  template <typename F>
  void build(int m, F f) {
    n = m;
    dat.clear();
    dat.reserve(n);
    total = G::unit();
    FOR(i, n) { dat.eb(f(i)); }
    for (int i = 1; i <= n; ++i) {
      int j = i + (i & -i);
      if (j <= n) dat[j - 1] = G::op(dat[i - 1], dat[j - 1]);
    }
    total = prefix_sum(m);
  }

  E prod_all() { return total; }
  E sum_all() { return total; }
  E sum(int k) { return prefix_sum(k); }
  E prod(int k) { return prefix_prod(k); }
  E prefix_sum(int k) { return prefix_prod(k); }
  E prefix_prod(int k) {
    chmin(k, n);
    E ret = G::unit();
    for (; k > 0; k -= k & -k) ret = G::op(ret, dat[k - 1]);
    return ret;
  }
  E sum(int L, int R) { return prod(L, R); }
  E prod(int L, int R) {
    chmax(L, 0), chmin(R, n);
    if (L == 0) return prefix_prod(R);
    assert(0 <= L && L <= R && R <= n);
    E pos = G::unit(), neg = G::unit();
    while (L < R) { pos = G::op(pos, dat[R - 1]), R -= R & -R; }
    while (R < L) { neg = G::op(neg, dat[L - 1]), L -= L & -L; }
    return G::op(pos, G::inverse(neg));
  }

  vc<E> get_all() {
    vc<E> res(n);
    FOR(i, n) res[i] = prod(i, i + 1);
    return res;
  }

  void add(int k, E x) { multiply(k, x); }
  void multiply(int k, E x) {
    static_assert(G::commute);
    total = G::op(total, x);
    for (++k; k <= n; k += k & -k) dat[k - 1] = G::op(dat[k - 1], x);
  }

  template <class F>
  int max_right(const F check, int L = 0) {
    assert(check(G::unit()));
    E s = G::unit();
    int i = L;
    // 2^k 進むとダメ
    int k = [&]() {
      while (1) {
        if (i % 2 == 1) { s = G::op(s, G::inverse(dat[i - 1])), i -= 1; }
        if (i == 0) { return topbit(n) + 1; }
        int k = lowbit(i) - 1;
        if (i + (1 << k) > n) return k;
        E t = G::op(s, dat[i + (1 << k) - 1]);
        if (!check(t)) { return k; }
        s = G::op(s, G::inverse(dat[i - 1])), i -= i & -i;
      }
    }();
    while (k) {
      --k;
      if (i + (1 << k) - 1 < len(dat)) {
        E t = G::op(s, dat[i + (1 << k) - 1]);
        if (check(t)) { i += (1 << k), s = t; }
      }
    }
    return i;
  }

  // check(i, x)
  template <class F>
  int max_right_with_index(const F check, int L = 0) {
    assert(check(L, G::unit()));
    E s = G::unit();
    int i = L;
    // 2^k 進むとダメ
    int k = [&]() {
      while (1) {
        if (i % 2 == 1) { s = G::op(s, G::inverse(dat[i - 1])), i -= 1; }
        if (i == 0) { return topbit(n) + 1; }
        int k = lowbit(i) - 1;
        if (i + (1 << k) > n) return k;
        E t = G::op(s, dat[i + (1 << k) - 1]);
        if (!check(i + (1 << k), t)) { return k; }
        s = G::op(s, G::inverse(dat[i - 1])), i -= i & -i;
      }
    }();
    while (k) {
      --k;
      if (i + (1 << k) - 1 < len(dat)) {
        E t = G::op(s, dat[i + (1 << k) - 1]);
        if (check(i + (1 << k), t)) { i += (1 << k), s = t; }
      }
    }
    return i;
  }

  template <class F>
  int min_left(const F check, int R) {
    assert(check(G::unit()));
    E s = G::unit();
    int i = R;
    // false になるところまで戻る
    int k = 0;
    while (i > 0 && check(s)) {
      s = G::op(s, dat[i - 1]);
      k = lowbit(i);
      i -= i & -i;
    }
    if (check(s)) {
      assert(i == 0);
      return 0;
    }
    // 2^k 進むと ok になる
    // false を維持して進む
    while (k) {
      --k;
      E t = G::op(s, G::inverse(dat[i + (1 << k) - 1]));
      if (!check(t)) { i += (1 << k), s = t; }
    }
    return i + 1;
  }

  int kth(E k, int L = 0) {
    return max_right([&k](E x) -> bool { return x <= k; }, L);
  }
};
#line 3 "ds/fenwicktree/fenwicktree_range_add.hpp"

// 遅延セグ木より 4 ~ 5 倍高速?
// https://maspypy.github.io/library/test/mytest/fenwick_raq.test.cpp
// https://codeforces.com/contest/860/submission/228355081
template <typename AbelGroup>
struct FenwickTree_Range_Add {
  using G = AbelGroup;
  using E = typename AbelGroup::value_type;
  int n;
  FenwickTree<G> bit0;
  FenwickTree<G> bit1;

  FenwickTree_Range_Add() {}
  FenwickTree_Range_Add(int n) { build(n); }
  template <typename F>
  FenwickTree_Range_Add(int n, F f) {
    build(n, f);
  }
  FenwickTree_Range_Add(const vc<E>& v) { build(v); }

  void build(int m) {
    n = m;
    bit0.build(n), bit1.build(n);
  }
  void build(const vc<E>& v) {
    build(len(v), [&](int i) -> E { return v[i]; });
  }
  template <typename F>
  void build(int m, F f) {
    n = m;
    bit0.build(m, f);
    bit1.build(m);
  }

  void add_at(int i, E val) { bit0.add(i, val); }

  void add(int L, int R, E val) {
    bit0.add(L, G::power(val, -L));
    bit0.add(R, G::power(val, R));
    bit1.add(L, val);
    bit1.add(R, G::inverse(val));
  }

  E prod(int L, int R) {
    E prod_R = G::op(G::power(bit1.prod(R), R), bit0.prod(R));
    E prod_L = G::op(G::power(bit1.prod(L), L), bit0.prod(L));
    return G::op(G::inverse(prod_L), prod_R);
  }
};
#line 2 "random/base.hpp"

u64 RNG_64() {
  static uint64_t x_
      = uint64_t(chrono::duration_cast<chrono::nanoseconds>(
                     chrono::high_resolution_clock::now().time_since_epoch())
                     .count())
        * 10150724397891781847ULL;
  x_ ^= x_ << 7;
  return x_ ^= x_ >> 9;
}

u64 RNG(u64 lim) { return RNG_64() % lim; }

ll RNG(ll l, ll r) { return l + RNG_64() % (r - l); }
#line 8 "test/mytest/fenwick_raq.test.cpp"

vc<int> solve_seg(ll N, ll Q, vc<int> A, vc<tuple<int, int, int>> query) {
  Lazy_SegTree<ActedMonoid_Sum_Add<int>> seg(A);
  vc<int> ANS;
  for (auto& [L, R, x]: query) {
    if (x == 0)
      ANS.eb(seg.prod(L, R));
    else
      seg.apply(L, R, x);
  }
  return ANS;
}

vc<int> solve_bit(ll N, ll Q, vc<int> A, vc<tuple<int, int, int>> query) {
  FenwickTree_Range_Add<Monoid_Add<int>> seg(A);
  vc<int> ANS;
  for (auto& [L, R, x]: query) {
    if (x == 0)
      ANS.eb(seg.prod(L, R));
    else
      seg.add(L, R, x);
  }
  return ANS;
}

void test() {
  ll N = 1 << 18, Q = 1 << 18;
  vc<int> A(N);
  FOR(i, N) A[i] = RNG(0, 100);
  vc<tuple<int, int, int>> query;
  FOR(Q) {
    int L = RNG(0, N), R = RNG(0, N);
    if (L > R) swap(L, R);
    ++R;
    int t = RNG(0, 2);
    int x = RNG(0, 100);
    if (t == 1) x = 0;
    query.eb(L, R, x);
  }
  vc<int> ANS_1 = solve_seg(N, Q, A, query);
  vc<int> ANS_2 = solve_bit(N, Q, A, query);
  assert(ANS_1 == ANS_2);

  /*
  int a = clock();
  FOR(100) solve_seg(N, Q, A, query);
  int b = clock();
  FOR(100) solve_bit(N, Q, A, query);
  int c = clock();
  print(b - a, c - b);
  print(double(b - a) / double(c - b));
  4.4 倍くらい高速ということに
  */
}

void solve() {
  int a, b;
  cin >> a >> b;
  cout << a + b << "\n";
}

signed main() {
  test();
  solve();
  return 0;
}
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