library

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:heavy_check_mark: test/mytest/segtree_xor_prod.test.cpp

Depends on

Code

#define PROBLEM "https://judge.yosupo.jp/problem/aplusb"
#include "my_template.hpp"
#include "alg/monoid/add.hpp"
#include "random/base.hpp"
#include "ds/segtree/segtree.hpp"

void test() {
  FOR(100) {
    int n = RNG(0, 5);
    int N = 1 << n;
    using Mono = Monoid_Add<int>;
    vc<int> A(N);
    FOR(i, N) A[i] = RNG(0, 10);
    SegTree<Mono> seg(A);
    FOR(100) {
      int t = RNG(0, 2);
      if (t == 0) {
        int i = RNG(0, N);
        int x = RNG(0, 10);
        seg.set(i, x);
        A[i] = x;
      }
      if (t == 1) {
        int L = RNG(0, N);
        int R = RNG(0, N);
        if (L > R) swap(L, R);
        ++R;
        int xor_val = RNG(0, N);
        int sm = 0;
        FOR(i, L, R) sm += A[i ^ xor_val];
        assert(sm == seg.xor_prod(L, R, xor_val));
      }
    }
  }
}

void solve() {
  int a, b;
  cin >> a >> b;
  cout << a + b << "\n";
}

signed main() {
  solve();
  return 0;
}
#line 1 "test/mytest/segtree_xor_prod.test.cpp"
#define PROBLEM "https://judge.yosupo.jp/problem/aplusb"
#line 1 "my_template.hpp"
#if defined(LOCAL)
#include <my_template_compiled.hpp>
#else

// https://codeforces.com/blog/entry/96344
#pragma GCC optimize("Ofast,unroll-loops")
// いまの CF だとこれ入れると動かない?
// #pragma GCC target("avx2,popcnt")

#include <bits/stdc++.h>

using namespace std;

using ll = long long;
using u32 = unsigned int;
using u64 = unsigned long long;
using i128 = __int128;
using u128 = unsigned __int128;
using f128 = __float128;

template <class T>
constexpr T infty = 0;
template <>
constexpr int infty<int> = 1'000'000'000;
template <>
constexpr ll infty<ll> = ll(infty<int>) * infty<int> * 2;
template <>
constexpr u32 infty<u32> = infty<int>;
template <>
constexpr u64 infty<u64> = infty<ll>;
template <>
constexpr i128 infty<i128> = i128(infty<ll>) * infty<ll>;
template <>
constexpr double infty<double> = infty<ll>;
template <>
constexpr long double infty<long double> = infty<ll>;

using pi = pair<ll, ll>;
using vi = vector<ll>;
template <class T>
using vc = vector<T>;
template <class T>
using vvc = vector<vc<T>>;
template <class T>
using vvvc = vector<vvc<T>>;
template <class T>
using vvvvc = vector<vvvc<T>>;
template <class T>
using vvvvvc = vector<vvvvc<T>>;
template <class T>
using pq = priority_queue<T>;
template <class T>
using pqg = priority_queue<T, vector<T>, greater<T>>;

#define vv(type, name, h, ...) \
  vector<vector<type>> name(h, vector<type>(__VA_ARGS__))
#define vvv(type, name, h, w, ...)   \
  vector<vector<vector<type>>> name( \
      h, vector<vector<type>>(w, vector<type>(__VA_ARGS__)))
#define vvvv(type, name, a, b, c, ...)       \
  vector<vector<vector<vector<type>>>> name( \
      a, vector<vector<vector<type>>>(       \
             b, vector<vector<type>>(c, vector<type>(__VA_ARGS__))))

// https://trap.jp/post/1224/
#define FOR1(a) for (ll _ = 0; _ < ll(a); ++_)
#define FOR2(i, a) for (ll i = 0; i < ll(a); ++i)
#define FOR3(i, a, b) for (ll i = a; i < ll(b); ++i)
#define FOR4(i, a, b, c) for (ll i = a; i < ll(b); i += (c))
#define FOR1_R(a) for (ll i = (a)-1; i >= ll(0); --i)
#define FOR2_R(i, a) for (ll i = (a)-1; i >= ll(0); --i)
#define FOR3_R(i, a, b) for (ll i = (b)-1; i >= ll(a); --i)
#define overload4(a, b, c, d, e, ...) e
#define overload3(a, b, c, d, ...) d
#define FOR(...) overload4(__VA_ARGS__, FOR4, FOR3, FOR2, FOR1)(__VA_ARGS__)
#define FOR_R(...) overload3(__VA_ARGS__, FOR3_R, FOR2_R, FOR1_R)(__VA_ARGS__)

#define FOR_subset(t, s) \
  for (ll t = (s); t >= 0; t = (t == 0 ? -1 : (t - 1) & (s)))
#define all(x) x.begin(), x.end()
#define len(x) ll(x.size())
#define elif else if

#define eb emplace_back
#define mp make_pair
#define mt make_tuple
#define fi first
#define se second

#define stoi stoll

int popcnt(int x) { return __builtin_popcount(x); }
int popcnt(u32 x) { return __builtin_popcount(x); }
int popcnt(ll x) { return __builtin_popcountll(x); }
int popcnt(u64 x) { return __builtin_popcountll(x); }
int popcnt_mod_2(int x) { return __builtin_parity(x); }
int popcnt_mod_2(u32 x) { return __builtin_parity(x); }
int popcnt_mod_2(ll x) { return __builtin_parityll(x); }
int popcnt_mod_2(u64 x) { return __builtin_parityll(x); }
// (0, 1, 2, 3, 4) -> (-1, 0, 1, 1, 2)
int topbit(int x) { return (x == 0 ? -1 : 31 - __builtin_clz(x)); }
int topbit(u32 x) { return (x == 0 ? -1 : 31 - __builtin_clz(x)); }
int topbit(ll x) { return (x == 0 ? -1 : 63 - __builtin_clzll(x)); }
int topbit(u64 x) { return (x == 0 ? -1 : 63 - __builtin_clzll(x)); }
// (0, 1, 2, 3, 4) -> (-1, 0, 1, 0, 2)
int lowbit(int x) { return (x == 0 ? -1 : __builtin_ctz(x)); }
int lowbit(u32 x) { return (x == 0 ? -1 : __builtin_ctz(x)); }
int lowbit(ll x) { return (x == 0 ? -1 : __builtin_ctzll(x)); }
int lowbit(u64 x) { return (x == 0 ? -1 : __builtin_ctzll(x)); }

template <typename T>
T floor(T a, T b) {
  return a / b - (a % b && (a ^ b) < 0);
}
template <typename T>
T ceil(T x, T y) {
  return floor(x + y - 1, y);
}
template <typename T>
T bmod(T x, T y) {
  return x - y * floor(x, y);
}
template <typename T>
pair<T, T> divmod(T x, T y) {
  T q = floor(x, y);
  return {q, x - q * y};
}

template <typename T, typename U>
T SUM(const vector<U> &A) {
  T sm = 0;
  for (auto &&a: A) sm += a;
  return sm;
}

#define MIN(v) *min_element(all(v))
#define MAX(v) *max_element(all(v))
#define LB(c, x) distance((c).begin(), lower_bound(all(c), (x)))
#define UB(c, x) distance((c).begin(), upper_bound(all(c), (x)))
#define UNIQUE(x) \
  sort(all(x)), x.erase(unique(all(x)), x.end()), x.shrink_to_fit()

template <typename T>
T POP(deque<T> &que) {
  T a = que.front();
  que.pop_front();
  return a;
}
template <typename T>
T POP(pq<T> &que) {
  T a = que.top();
  que.pop();
  return a;
}
template <typename T>
T POP(pqg<T> &que) {
  T a = que.top();
  que.pop();
  return a;
}
template <typename T>
T POP(vc<T> &que) {
  T a = que.back();
  que.pop_back();
  return a;
}

template <typename F>
ll binary_search(F check, ll ok, ll ng, bool check_ok = true) {
  if (check_ok) assert(check(ok));
  while (abs(ok - ng) > 1) {
    auto x = (ng + ok) / 2;
    (check(x) ? ok : ng) = x;
  }
  return ok;
}
template <typename F>
double binary_search_real(F check, double ok, double ng, int iter = 100) {
  FOR(iter) {
    double x = (ok + ng) / 2;
    (check(x) ? ok : ng) = x;
  }
  return (ok + ng) / 2;
}

template <class T, class S>
inline bool chmax(T &a, const S &b) {
  return (a < b ? a = b, 1 : 0);
}
template <class T, class S>
inline bool chmin(T &a, const S &b) {
  return (a > b ? a = b, 1 : 0);
}

// ? は -1
vc<int> s_to_vi(const string &S, char first_char) {
  vc<int> A(S.size());
  FOR(i, S.size()) { A[i] = (S[i] != '?' ? S[i] - first_char : -1); }
  return A;
}

template <typename T, typename U>
vector<T> cumsum(vector<U> &A, int off = 1) {
  int N = A.size();
  vector<T> B(N + 1);
  FOR(i, N) { B[i + 1] = B[i] + A[i]; }
  if (off == 0) B.erase(B.begin());
  return B;
}

// stable sort
template <typename T>
vector<int> argsort(const vector<T> &A) {
  vector<int> ids(len(A));
  iota(all(ids), 0);
  sort(all(ids),
       [&](int i, int j) { return (A[i] == A[j] ? i < j : A[i] < A[j]); });
  return ids;
}

// A[I[0]], A[I[1]], ...
template <typename T>
vc<T> rearrange(const vc<T> &A, const vc<int> &I) {
  vc<T> B(len(I));
  FOR(i, len(I)) B[i] = A[I[i]];
  return B;
}
#endif
#line 2 "alg/monoid/add.hpp"

template <typename E>
struct Monoid_Add {
  using X = E;
  using value_type = X;
  static constexpr X op(const X &x, const X &y) noexcept { return x + y; }
  static constexpr X inverse(const X &x) noexcept { return -x; }
  static constexpr X power(const X &x, ll n) noexcept { return X(n) * x; }
  static constexpr X unit() { return X(0); }
  static constexpr bool commute = true;
};
#line 2 "random/base.hpp"

u64 RNG_64() {
  static uint64_t x_
      = uint64_t(chrono::duration_cast<chrono::nanoseconds>(
                     chrono::high_resolution_clock::now().time_since_epoch())
                     .count())
        * 10150724397891781847ULL;
  x_ ^= x_ << 7;
  return x_ ^= x_ >> 9;
}

u64 RNG(u64 lim) { return RNG_64() % lim; }

ll RNG(ll l, ll r) { return l + RNG_64() % (r - l); }
#line 2 "ds/segtree/segtree.hpp"

template <class Monoid>
struct SegTree {
  using MX = Monoid;
  using X = typename MX::value_type;
  using value_type = X;
  vc<X> dat;
  int n, log, size;

  SegTree() {}
  SegTree(int n) { build(n); }
  template <typename F>
  SegTree(int n, F f) {
    build(n, f);
  }
  SegTree(const vc<X>& v) { build(v); }

  void build(int m) {
    build(m, [](int i) -> X { return MX::unit(); });
  }
  void build(const vc<X>& v) {
    build(len(v), [&](int i) -> X { return v[i]; });
  }
  template <typename F>
  void build(int m, F f) {
    n = m, log = 1;
    while ((1 << log) < n) ++log;
    size = 1 << log;
    dat.assign(size << 1, MX::unit());
    FOR(i, n) dat[size + i] = f(i);
    FOR_R(i, 1, size) update(i);
  }

  X get(int i) { return dat[size + i]; }
  vc<X> get_all() { return {dat.begin() + size, dat.begin() + size + n}; }

  void update(int i) { dat[i] = Monoid::op(dat[2 * i], dat[2 * i + 1]); }
  void set(int i, const X& x) {
    assert(i < n);
    dat[i += size] = x;
    while (i >>= 1) update(i);
  }

  void multiply(int i, const X& x) {
    assert(i < n);
    i += size;
    dat[i] = Monoid::op(dat[i], x);
    while (i >>= 1) update(i);
  }

  X prod(int L, int R) {
    assert(0 <= L && L <= R && R <= n);
    X vl = Monoid::unit(), vr = Monoid::unit();
    L += size, R += size;
    while (L < R) {
      if (L & 1) vl = Monoid::op(vl, dat[L++]);
      if (R & 1) vr = Monoid::op(dat[--R], vr);
      L >>= 1, R >>= 1;
    }
    return Monoid::op(vl, vr);
  }

  X prod_all() { return dat[1]; }

  template <class F>
  int max_right(F check, int L) {
    assert(0 <= L && L <= n && check(Monoid::unit()));
    if (L == n) return n;
    L += size;
    X sm = Monoid::unit();
    do {
      while (L % 2 == 0) L >>= 1;
      if (!check(Monoid::op(sm, dat[L]))) {
        while (L < size) {
          L = 2 * L;
          if (check(Monoid::op(sm, dat[L]))) { sm = Monoid::op(sm, dat[L++]); }
        }
        return L - size;
      }
      sm = Monoid::op(sm, dat[L++]);
    } while ((L & -L) != L);
    return n;
  }

  template <class F>
  int min_left(F check, int R) {
    assert(0 <= R && R <= n && check(Monoid::unit()));
    if (R == 0) return 0;
    R += size;
    X sm = Monoid::unit();
    do {
      --R;
      while (R > 1 && (R % 2)) R >>= 1;
      if (!check(Monoid::op(dat[R], sm))) {
        while (R < size) {
          R = 2 * R + 1;
          if (check(Monoid::op(dat[R], sm))) { sm = Monoid::op(dat[R--], sm); }
        }
        return R + 1 - size;
      }
      sm = Monoid::op(dat[R], sm);
    } while ((R & -R) != R);
    return 0;
  }

  // prod_{l<=i<r} A[i xor x]
  X xor_prod(int l, int r, int xor_val) {
    static_assert(Monoid::commute);
    X x = Monoid::unit();
    for (int k = 0; k < log + 1; ++k) {
      if (l >= r) break;
      if (l & 1) { x = Monoid::op(x, dat[(size >> k) + ((l++) ^ xor_val)]); }
      if (r & 1) { x = Monoid::op(x, dat[(size >> k) + ((--r) ^ xor_val)]); }
      l /= 2, r /= 2, xor_val /= 2;
    }
    return x;
  }
};
#line 6 "test/mytest/segtree_xor_prod.test.cpp"

void test() {
  FOR(100) {
    int n = RNG(0, 5);
    int N = 1 << n;
    using Mono = Monoid_Add<int>;
    vc<int> A(N);
    FOR(i, N) A[i] = RNG(0, 10);
    SegTree<Mono> seg(A);
    FOR(100) {
      int t = RNG(0, 2);
      if (t == 0) {
        int i = RNG(0, N);
        int x = RNG(0, 10);
        seg.set(i, x);
        A[i] = x;
      }
      if (t == 1) {
        int L = RNG(0, N);
        int R = RNG(0, N);
        if (L > R) swap(L, R);
        ++R;
        int xor_val = RNG(0, N);
        int sm = 0;
        FOR(i, L, R) sm += A[i ^ xor_val];
        assert(sm == seg.xor_prod(L, R, xor_val));
      }
    }
  }
}

void solve() {
  int a, b;
  cin >> a >> b;
  cout << a + b << "\n";
}

signed main() {
  solve();
  return 0;
}
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