This documentation is automatically generated by online-judge-tools/verification-helper
#include "graph/ds/incremental_centroid.hpp"
#include "graph/ds/tree_abelgroup.hpp"
#include "ds/fastset.hpp"
// 木は固定。頂点重みを +1 できる。
// cent: 重心
// max_subtree
template <typename TREE>
struct Incremental_Centroid {
TREE& tree;
int N;
int cent;
pair<int, int> max_subtree; // (adj, size)
int wt_sm;
Tree_AbelGroup<TREE, Monoid_Add<int>, 0, 0, 1> TA;
FastSet ss;
Incremental_Centroid(TREE& tree)
: tree(tree),
N(tree.N),
cent(0),
max_subtree(0, 0),
wt_sm(0),
TA(tree),
ss(N) {}
int get_subtree_wt(int v) {
assert(v != cent);
// cent から見て v 方向
if (tree.in_subtree(v, cent)) {
return TA.prod_subtree(tree.jump(cent, v, 1));
}
return wt_sm - TA.prod_subtree(cent);
}
int move_to(int v) {
// 圧縮木上で cent から v に進む
if (tree.in_subtree(v, cent)) {
// v 方向にある重みの lca
int a = tree.jump(cent, v, 1);
int L = tree.LID[a], R = tree.RID[a];
L = ss.next(L), R = ss.prev(R - 1);
int x = tree.V[L], y = tree.V[R];
return tree.lca(x, y);
}
int L = tree.LID[cent], R = tree.RID[cent];
int x = v;
vc<int> I;
I.eb(ss.next(0));
if (1 < L) I.eb(ss.prev(L - 1));
if (R < N - 1) I.eb(ss.next(R));
I.eb(ss.prev(N - 1));
for (auto&& idx: I) {
if (idx == -1 || idx == N) continue;
if (L <= idx && idx < R) continue;
int y = tree.V[idx];
x = tree.meet(x, y, cent);
}
return x;
}
void add(int v) {
ss.insert(tree.LID[v]), TA.add(v, 1), wt_sm++;
if (v == cent) return;
int wt = get_subtree_wt(v);
if (max_subtree.se < wt) max_subtree = {tree.jump(cent, v, 1), wt};
if (2 * wt <= wt_sm) return;
int k = wt;
assert(wt_sm == 2 * k - 1);
int to = move_to(v);
max_subtree = {tree.jump(to, cent, 1), k - 1};
cent = to;
}
};
#line 2 "alg/monoid/add.hpp"
template <typename E>
struct Monoid_Add {
using X = E;
using value_type = X;
static constexpr X op(const X &x, const X &y) noexcept { return x + y; }
static constexpr X inverse(const X &x) noexcept { return -x; }
static constexpr X power(const X &x, ll n) noexcept { return X(n) * x; }
static constexpr X unit() { return X(0); }
static constexpr bool commute = true;
};
#line 3 "ds/fenwicktree/fenwicktree.hpp"
template <typename Monoid>
struct FenwickTree {
using G = Monoid;
using MX = Monoid;
using E = typename G::value_type;
int n;
vector<E> dat;
E total;
FenwickTree() {}
FenwickTree(int n) { build(n); }
template <typename F>
FenwickTree(int n, F f) {
build(n, f);
}
FenwickTree(const vc<E>& v) { build(v); }
void build(int m) {
n = m;
dat.assign(m, G::unit());
total = G::unit();
}
void build(const vc<E>& v) {
build(len(v), [&](int i) -> E { return v[i]; });
}
template <typename F>
void build(int m, F f) {
n = m;
dat.clear();
dat.reserve(n);
total = G::unit();
FOR(i, n) { dat.eb(f(i)); }
for (int i = 1; i <= n; ++i) {
int j = i + (i & -i);
if (j <= n) dat[j - 1] = G::op(dat[i - 1], dat[j - 1]);
}
total = prefix_sum(m);
}
E prod_all() { return total; }
E sum_all() { return total; }
E sum(int k) { return prefix_sum(k); }
E prod(int k) { return prefix_prod(k); }
E prefix_sum(int k) { return prefix_prod(k); }
E prefix_prod(int k) {
chmin(k, n);
E ret = G::unit();
for (; k > 0; k -= k & -k) ret = G::op(ret, dat[k - 1]);
return ret;
}
E sum(int L, int R) { return prod(L, R); }
E prod(int L, int R) {
chmax(L, 0), chmin(R, n);
if (L == 0) return prefix_prod(R);
assert(0 <= L && L <= R && R <= n);
E pos = G::unit(), neg = G::unit();
while (L < R) { pos = G::op(pos, dat[R - 1]), R -= R & -R; }
while (R < L) { neg = G::op(neg, dat[L - 1]), L -= L & -L; }
return G::op(pos, G::inverse(neg));
}
vc<E> get_all() {
vc<E> res(n);
FOR(i, n) res[i] = prod(i, i + 1);
return res;
}
void add(int k, E x) { multiply(k, x); }
void multiply(int k, E x) {
static_assert(G::commute);
total = G::op(total, x);
for (++k; k <= n; k += k & -k) dat[k - 1] = G::op(dat[k - 1], x);
}
void set(int k, E x) { add(k, G::op(G::inverse(prod(k, k + 1)), x)); }
template <class F>
int max_right(const F check, int L = 0) {
assert(check(G::unit()));
E s = G::unit();
int i = L;
// 2^k 進むとダメ
int k = [&]() {
while (1) {
if (i % 2 == 1) { s = G::op(s, G::inverse(dat[i - 1])), i -= 1; }
if (i == 0) { return topbit(n) + 1; }
int k = lowbit(i) - 1;
if (i + (1 << k) > n) return k;
E t = G::op(s, dat[i + (1 << k) - 1]);
if (!check(t)) { return k; }
s = G::op(s, G::inverse(dat[i - 1])), i -= i & -i;
}
}();
while (k) {
--k;
if (i + (1 << k) - 1 < len(dat)) {
E t = G::op(s, dat[i + (1 << k) - 1]);
if (check(t)) { i += (1 << k), s = t; }
}
}
return i;
}
// check(i, x)
template <class F>
int max_right_with_index(const F check, int L = 0) {
assert(check(L, G::unit()));
E s = G::unit();
int i = L;
// 2^k 進むとダメ
int k = [&]() {
while (1) {
if (i % 2 == 1) { s = G::op(s, G::inverse(dat[i - 1])), i -= 1; }
if (i == 0) { return topbit(n) + 1; }
int k = lowbit(i) - 1;
if (i + (1 << k) > n) return k;
E t = G::op(s, dat[i + (1 << k) - 1]);
if (!check(i + (1 << k), t)) { return k; }
s = G::op(s, G::inverse(dat[i - 1])), i -= i & -i;
}
}();
while (k) {
--k;
if (i + (1 << k) - 1 < len(dat)) {
E t = G::op(s, dat[i + (1 << k) - 1]);
if (check(i + (1 << k), t)) { i += (1 << k), s = t; }
}
}
return i;
}
template <class F>
int min_left(const F check, int R) {
assert(check(G::unit()));
E s = G::unit();
int i = R;
// false になるところまで戻る
int k = 0;
while (i > 0 && check(s)) {
s = G::op(s, dat[i - 1]);
k = lowbit(i);
i -= i & -i;
}
if (check(s)) {
assert(i == 0);
return 0;
}
// 2^k 進むと ok になる
// false を維持して進む
while (k) {
--k;
E t = G::op(s, G::inverse(dat[i + (1 << k) - 1]));
if (!check(t)) { i += (1 << k), s = t; }
}
return i + 1;
}
int kth(E k, int L = 0) {
return max_right([&k](E x) -> bool { return x <= k; }, L);
}
};
#line 2 "graph/tree.hpp"
#line 2 "ds/hashmap.hpp"
// u64 -> Val
template <typename Val>
struct HashMap {
// n は入れたいものの個数で ok
HashMap(u32 n = 0) { build(n); }
void build(u32 n) {
u32 k = 8;
while (k < n * 2) k *= 2;
cap = k / 2, mask = k - 1;
key.resize(k), val.resize(k), used.assign(k, 0);
}
// size を保ったまま. size=0 にするときは build すること.
void clear() {
used.assign(len(used), 0);
cap = (mask + 1) / 2;
}
int size() { return len(used) / 2 - cap; }
int index(const u64& k) {
int i = 0;
for (i = hash(k); used[i] && key[i] != k; i = (i + 1) & mask) {}
return i;
}
Val& operator[](const u64& k) {
if (cap == 0) extend();
int i = index(k);
if (!used[i]) { used[i] = 1, key[i] = k, val[i] = Val{}, --cap; }
return val[i];
}
Val get(const u64& k, Val default_value) {
int i = index(k);
return (used[i] ? val[i] : default_value);
}
bool count(const u64& k) {
int i = index(k);
return used[i] && key[i] == k;
}
// f(key, val)
template <typename F>
void enumerate_all(F f) {
FOR(i, len(used)) if (used[i]) f(key[i], val[i]);
}
private:
u32 cap, mask;
vc<u64> key;
vc<Val> val;
vc<bool> used;
u64 hash(u64 x) {
static const u64 FIXED_RANDOM = std::chrono::steady_clock::now().time_since_epoch().count();
x += FIXED_RANDOM;
x = (x ^ (x >> 30)) * 0xbf58476d1ce4e5b9;
x = (x ^ (x >> 27)) * 0x94d049bb133111eb;
return (x ^ (x >> 31)) & mask;
}
void extend() {
vc<pair<u64, Val>> dat;
dat.reserve(len(used) / 2 - cap);
FOR(i, len(used)) {
if (used[i]) dat.eb(key[i], val[i]);
}
build(2 * len(dat));
for (auto& [a, b]: dat) (*this)[a] = b;
}
};
#line 3 "graph/base.hpp"
template <typename T>
struct Edge {
int frm, to;
T cost;
int id;
};
template <typename T = int, bool directed = false>
struct Graph {
static constexpr bool is_directed = directed;
int N, M;
using cost_type = T;
using edge_type = Edge<T>;
vector<edge_type> edges;
vector<int> indptr;
vector<edge_type> csr_edges;
vc<int> vc_deg, vc_indeg, vc_outdeg;
bool prepared;
class OutgoingEdges {
public:
OutgoingEdges(const Graph* G, int l, int r) : G(G), l(l), r(r) {}
const edge_type* begin() const {
if (l == r) { return 0; }
return &G->csr_edges[l];
}
const edge_type* end() const {
if (l == r) { return 0; }
return &G->csr_edges[r];
}
private:
const Graph* G;
int l, r;
};
bool is_prepared() { return prepared; }
Graph() : N(0), M(0), prepared(0) {}
Graph(int N) : N(N), M(0), prepared(0) {}
void build(int n) {
N = n, M = 0;
prepared = 0;
edges.clear();
indptr.clear();
csr_edges.clear();
vc_deg.clear();
vc_indeg.clear();
vc_outdeg.clear();
}
void add(int frm, int to, T cost = 1, int i = -1) {
assert(!prepared);
assert(0 <= frm && 0 <= to && to < N);
if (i == -1) i = M;
auto e = edge_type({frm, to, cost, i});
edges.eb(e);
++M;
}
#ifdef FASTIO
// wt, off
void read_tree(bool wt = false, int off = 1) { read_graph(N - 1, wt, off); }
void read_graph(int M, bool wt = false, int off = 1) {
for (int m = 0; m < M; ++m) {
INT(a, b);
a -= off, b -= off;
if (!wt) {
add(a, b);
} else {
T c;
read(c);
add(a, b, c);
}
}
build();
}
#endif
void build() {
assert(!prepared);
prepared = true;
indptr.assign(N + 1, 0);
for (auto&& e: edges) {
indptr[e.frm + 1]++;
if (!directed) indptr[e.to + 1]++;
}
for (int v = 0; v < N; ++v) { indptr[v + 1] += indptr[v]; }
auto counter = indptr;
csr_edges.resize(indptr.back() + 1);
for (auto&& e: edges) {
csr_edges[counter[e.frm]++] = e;
if (!directed) csr_edges[counter[e.to]++] = edge_type({e.to, e.frm, e.cost, e.id});
}
}
OutgoingEdges operator[](int v) const {
assert(prepared);
return {this, indptr[v], indptr[v + 1]};
}
vc<int> deg_array() {
if (vc_deg.empty()) calc_deg();
return vc_deg;
}
pair<vc<int>, vc<int>> deg_array_inout() {
if (vc_indeg.empty()) calc_deg_inout();
return {vc_indeg, vc_outdeg};
}
int deg(int v) {
if (vc_deg.empty()) calc_deg();
return vc_deg[v];
}
int in_deg(int v) {
if (vc_indeg.empty()) calc_deg_inout();
return vc_indeg[v];
}
int out_deg(int v) {
if (vc_outdeg.empty()) calc_deg_inout();
return vc_outdeg[v];
}
#ifdef FASTIO
void debug() {
#ifdef LOCAL
print("Graph");
if (!prepared) {
print("frm to cost id");
for (auto&& e: edges) print(e.frm, e.to, e.cost, e.id);
} else {
print("indptr", indptr);
print("frm to cost id");
FOR(v, N) for (auto&& e: (*this)[v]) print(e.frm, e.to, e.cost, e.id);
}
#endif
}
#endif
vc<int> new_idx;
vc<bool> used_e;
// G における頂点 V[i] が、新しいグラフで i になるようにする
// {G, es}
// sum(deg(v)) の計算量になっていて、
// 新しいグラフの n+m より大きい可能性があるので注意
Graph<T, directed> rearrange(vc<int> V, bool keep_eid = 0) {
if (len(new_idx) != N) new_idx.assign(N, -1);
int n = len(V);
FOR(i, n) new_idx[V[i]] = i;
Graph<T, directed> G(n);
vc<int> history;
FOR(i, n) {
for (auto&& e: (*this)[V[i]]) {
if (len(used_e) <= e.id) used_e.resize(e.id + 1);
if (used_e[e.id]) continue;
int a = e.frm, b = e.to;
if (new_idx[a] != -1 && new_idx[b] != -1) {
history.eb(e.id);
used_e[e.id] = 1;
int eid = (keep_eid ? e.id : -1);
G.add(new_idx[a], new_idx[b], e.cost, eid);
}
}
}
FOR(i, n) new_idx[V[i]] = -1;
for (auto&& eid: history) used_e[eid] = 0;
G.build();
return G;
}
Graph<T, true> to_directed_tree(int root = -1) {
if (root == -1) root = 0;
assert(!is_directed && prepared && M == N - 1);
Graph<T, true> G1(N);
vc<int> par(N, -1);
auto dfs = [&](auto& dfs, int v) -> void {
for (auto& e: (*this)[v]) {
if (e.to == par[v]) continue;
par[e.to] = v, dfs(dfs, e.to);
}
};
dfs(dfs, root);
for (auto& e: edges) {
int a = e.frm, b = e.to;
if (par[a] == b) swap(a, b);
assert(par[b] == a);
G1.add(a, b, e.cost);
}
G1.build();
return G1;
}
HashMap<int> MP_FOR_EID;
int get_eid(u64 a, u64 b) {
if (len(MP_FOR_EID) == 0) {
MP_FOR_EID.build(N - 1);
for (auto& e: edges) {
u64 a = e.frm, b = e.to;
u64 k = to_eid_key(a, b);
MP_FOR_EID[k] = e.id;
}
}
return MP_FOR_EID.get(to_eid_key(a, b), -1);
}
u64 to_eid_key(u64 a, u64 b) {
if (!directed && a > b) swap(a, b);
return N * a + b;
}
private:
void calc_deg() {
assert(vc_deg.empty());
vc_deg.resize(N);
for (auto&& e: edges) vc_deg[e.frm]++, vc_deg[e.to]++;
}
void calc_deg_inout() {
assert(vc_indeg.empty());
vc_indeg.resize(N);
vc_outdeg.resize(N);
for (auto&& e: edges) { vc_indeg[e.to]++, vc_outdeg[e.frm]++; }
}
};
#line 4 "graph/tree.hpp"
// HLD euler tour をとっていろいろ。
template <typename GT>
struct Tree {
using Graph_type = GT;
GT &G;
using WT = typename GT::cost_type;
int N;
vector<int> LID, RID, head, V, parent, VtoE;
vc<int> depth;
vc<WT> depth_weighted;
Tree(GT &G, int r = 0, bool hld = 1) : G(G) { build(r, hld); }
void build(int r = 0, bool hld = 1) {
if (r == -1) return; // build を遅延したいとき
N = G.N;
LID.assign(N, -1), RID.assign(N, -1), head.assign(N, r);
V.assign(N, -1), parent.assign(N, -1), VtoE.assign(N, -1);
depth.assign(N, -1), depth_weighted.assign(N, 0);
assert(G.is_prepared());
int t1 = 0;
dfs_sz(r, -1, hld);
dfs_hld(r, t1);
}
void dfs_sz(int v, int p, bool hld) {
auto &sz = RID;
parent[v] = p;
depth[v] = (p == -1 ? 0 : depth[p] + 1);
sz[v] = 1;
int l = G.indptr[v], r = G.indptr[v + 1];
auto &csr = G.csr_edges;
// 使う辺があれば先頭にする
for (int i = r - 2; i >= l; --i) {
if (hld && depth[csr[i + 1].to] == -1) swap(csr[i], csr[i + 1]);
}
int hld_sz = 0;
for (int i = l; i < r; ++i) {
auto e = csr[i];
if (depth[e.to] != -1) continue;
depth_weighted[e.to] = depth_weighted[v] + e.cost;
VtoE[e.to] = e.id;
dfs_sz(e.to, v, hld);
sz[v] += sz[e.to];
if (hld && chmax(hld_sz, sz[e.to]) && l < i) { swap(csr[l], csr[i]); }
}
}
void dfs_hld(int v, int ×) {
LID[v] = times++;
RID[v] += LID[v];
V[LID[v]] = v;
bool heavy = true;
for (auto &&e: G[v]) {
if (depth[e.to] <= depth[v]) continue;
head[e.to] = (heavy ? head[v] : e.to);
heavy = false;
dfs_hld(e.to, times);
}
}
vc<int> heavy_path_at(int v) {
vc<int> P = {v};
while (1) {
int a = P.back();
for (auto &&e: G[a]) {
if (e.to != parent[a] && head[e.to] == v) {
P.eb(e.to);
break;
}
}
if (P.back() == a) break;
}
return P;
}
int heavy_child(int v) {
int k = LID[v] + 1;
if (k == N) return -1;
int w = V[k];
return (parent[w] == v ? w : -1);
}
vc<int> memo_tail;
int tail(int v) {
if (memo_tail.empty()) {
memo_tail.assign(N, -1);
FOR_R(i, N) {
int v = V[i];
int w = heavy_child(v);
memo_tail[v] = (w == -1 ? v : memo_tail[w]);
}
}
return memo_tail[v];
}
int e_to_v(int eid) {
auto e = G.edges[eid];
return (parent[e.frm] == e.to ? e.frm : e.to);
}
int v_to_e(int v) { return VtoE[v]; }
int get_eid(int u, int v) {
if (parent[u] != v) swap(u, v);
assert(parent[u] == v);
return VtoE[u];
}
int ELID(int v) { return 2 * LID[v] - depth[v]; }
int ERID(int v) { return 2 * RID[v] - depth[v] - 1; }
// 目標地点へ進む個数が k
int LA(int v, int k) {
assert(k <= depth[v]);
while (1) {
int u = head[v];
if (LID[v] - k >= LID[u]) return V[LID[v] - k];
k -= LID[v] - LID[u] + 1;
v = parent[u];
}
}
int la(int u, int v) { return LA(u, v); }
int LCA(int u, int v) {
for (;; v = parent[head[v]]) {
if (LID[u] > LID[v]) swap(u, v);
if (head[u] == head[v]) return u;
}
}
int meet(int a, int b, int c) { return LCA(a, b) ^ LCA(a, c) ^ LCA(b, c); }
int lca(int u, int v) { return LCA(u, v); }
int subtree_size(int v, int root = -1) {
if (root == -1) return RID[v] - LID[v];
if (v == root) return N;
int x = jump(v, root, 1);
if (in_subtree(v, x)) return RID[v] - LID[v];
return N - RID[x] + LID[x];
}
int dist(int a, int b) {
int c = LCA(a, b);
return depth[a] + depth[b] - 2 * depth[c];
}
WT dist_weighted(int a, int b) {
int c = LCA(a, b);
return depth_weighted[a] + depth_weighted[b] - WT(2) * depth_weighted[c];
}
// a is in b
bool in_subtree(int a, int b) { return LID[b] <= LID[a] && LID[a] < RID[b]; }
int jump(int a, int b, ll k) {
if (k == 1) {
if (a == b) return -1;
return (in_subtree(b, a) ? LA(b, depth[b] - depth[a] - 1) : parent[a]);
}
int c = LCA(a, b);
int d_ac = depth[a] - depth[c];
int d_bc = depth[b] - depth[c];
if (k > d_ac + d_bc) return -1;
if (k <= d_ac) return LA(a, k);
return LA(b, d_ac + d_bc - k);
}
vc<int> collect_child(int v) {
vc<int> res;
for (auto &&e: G[v])
if (e.to != parent[v]) res.eb(e.to);
return res;
}
vc<int> collect_light(int v) {
vc<int> res;
bool skip = true;
for (auto &&e: G[v])
if (e.to != parent[v]) {
if (!skip) res.eb(e.to);
skip = false;
}
return res;
}
vc<pair<int, int>> get_path_decomposition(int u, int v, bool edge) {
// [始点, 終点] の"閉"区間列。
vc<pair<int, int>> up, down;
while (1) {
if (head[u] == head[v]) break;
if (LID[u] < LID[v]) {
down.eb(LID[head[v]], LID[v]);
v = parent[head[v]];
} else {
up.eb(LID[u], LID[head[u]]);
u = parent[head[u]];
}
}
if (LID[u] < LID[v]) down.eb(LID[u] + edge, LID[v]);
elif (LID[v] + edge <= LID[u]) up.eb(LID[u], LID[v] + edge);
reverse(all(down));
up.insert(up.end(), all(down));
return up;
}
// 辺の列の情報 (frm,to,str)
// str = "heavy_up", "heavy_down", "light_up", "light_down"
vc<tuple<int, int, string>> get_path_decomposition_detail(int u, int v) {
vc<tuple<int, int, string>> up, down;
while (1) {
if (head[u] == head[v]) break;
if (LID[u] < LID[v]) {
if (v != head[v]) down.eb(head[v], v, "heavy_down"), v = head[v];
down.eb(parent[v], v, "light_down"), v = parent[v];
} else {
if (u != head[u]) up.eb(u, head[u], "heavy_up"), u = head[u];
up.eb(u, parent[u], "light_up"), u = parent[u];
}
}
if (LID[u] < LID[v]) down.eb(u, v, "heavy_down");
elif (LID[v] < LID[u]) up.eb(u, v, "heavy_up");
reverse(all(down));
concat(up, down);
return up;
}
vc<int> restore_path(int u, int v) {
vc<int> P;
for (auto &&[a, b]: get_path_decomposition(u, v, 0)) {
if (a <= b) {
FOR(i, a, b + 1) P.eb(V[i]);
} else {
FOR_R(i, b, a + 1) P.eb(V[i]);
}
}
return P;
}
// path [a,b] と [c,d] の交わり. 空ならば {-1,-1}.
// https://codeforces.com/problemset/problem/500/G
pair<int, int> path_intersection(int a, int b, int c, int d) {
int ab = lca(a, b), ac = lca(a, c), ad = lca(a, d);
int bc = lca(b, c), bd = lca(b, d), cd = lca(c, d);
int x = ab ^ ac ^ bc, y = ab ^ ad ^ bd; // meet(a,b,c), meet(a,b,d)
if (x != y) return {x, y};
int z = ac ^ ad ^ cd;
if (x != z) x = -1;
return {x, x};
}
// uv path 上で check(v) を満たす最後の v
// なければ (つまり check(v) が ng )-1
template <class F>
int max_path(F check, int u, int v) {
if (!check(u)) return -1;
auto pd = get_path_decomposition(u, v, false);
for (auto [a, b]: pd) {
if (!check(V[a])) return u;
if (check(V[b])) {
u = V[b];
continue;
}
int c = binary_search([&](int c) -> bool { return check(V[c]); }, a, b, 0);
return V[c];
}
return u;
}
};
#line 3 "graph/ds/tree_abelgroup.hpp"
template <typename TREE, typename AbelGroup, bool edge, bool path_query, bool subtree_query>
struct Tree_AbelGroup {
using MX = AbelGroup;
using X = typename MX::value_type;
TREE &tree;
int N;
FenwickTree<MX> bit, bit_subtree;
Tree_AbelGroup(TREE &tree) : tree(tree), N(tree.N) {
build([](int i) -> X { return MX::unit(); });
}
Tree_AbelGroup(TREE &tree, vc<X> &dat) : tree(tree), N(tree.N) {
build([&](int i) -> X { return dat[i]; });
}
template <typename F>
Tree_AbelGroup(TREE &tree, F f) : tree(tree), N(tree.N) {
build(f);
}
template <typename F>
void build(F f) {
vc<X> bit_raw_1(2 * N);
vc<X> bit_raw_2(N);
FOR(v, N) {
X x = MX::unit();
if (!edge) x = f(v);
if (edge) x = (v == 0 ? MX::unit() : f(tree.v_to_e(v)));
bit_raw_1[tree.ELID(v)] = x;
bit_raw_1[tree.ERID(v)] = MX::inverse(x);
bit_raw_2[tree.LID[v]] = x;
}
if constexpr (path_query) bit.build(bit_raw_1);
if constexpr (subtree_query) bit_subtree.build(bit_raw_2);
}
void add(int i, X x) {
int v = (edge ? tree.e_to_v(i) : i);
if constexpr (path_query) {
bit.add(tree.ELID(v), x);
bit.add(tree.ERID(v), MX::inverse(x));
}
if constexpr (subtree_query) bit_subtree.add(tree.LID[v], x);
}
void multiply(int i, X x) { add(i, x); }
X prod_path(int frm, int to) {
static_assert(path_query);
int lca = tree.LCA(frm, to);
// [frm, lca)
X x1 = bit.prod(tree.ELID(lca) + 1, tree.ELID(frm) + 1);
// edge なら (lca, to]、vertex なら [lca, to]
X x2 = bit.prod(tree.ELID(lca) + edge, tree.ELID(to) + 1);
return MX::op(x1, x2);
}
X prod_subtree(int u, int root = -1) {
static_assert(subtree_query);
int l = tree.LID[u], r = tree.RID[u];
if (root == -1) return bit_subtree.prod(l + edge, r);
if (root == u) return bit_subtree.prod_all();
if (tree.in_subtree(u, root)) return bit_subtree.prod(l + edge, r);
assert(!edge); // さぼり
u = tree.jump(u, root, 1);
int L = tree.LID[u], R = tree.RID[u];
return MX::op(bit_subtree.prod(0, L), bit_subtree.prod(R, N));
}
};
#line 2 "ds/fastset.hpp"
// 64-ary tree
// space: (N/63) * u64
struct FastSet {
static constexpr u32 B = 64;
int n, log;
vvc<u64> seg;
FastSet() {}
FastSet(int n) { build(n); }
int size() { return n; }
template <typename F>
FastSet(int n, F f) {
build(n, f);
}
void build(int m) {
seg.clear();
n = m;
do {
seg.push_back(vc<u64>((m + B - 1) / B));
m = (m + B - 1) / B;
} while (m > 1);
log = len(seg);
}
template <typename F>
void build(int n, F f) {
build(n);
FOR(i, n) { seg[0][i / B] |= u64(f(i)) << (i % B); }
FOR(h, log - 1) {
FOR(i, len(seg[h])) { seg[h + 1][i / B] |= u64(bool(seg[h][i])) << (i % B); }
}
}
bool operator[](int i) const { return seg[0][i / B] >> (i % B) & 1; }
void insert(int i) {
assert(0 <= i && i < n);
for (int h = 0; h < log; h++) { seg[h][i / B] |= u64(1) << (i % B), i /= B; }
}
void add(int i) { insert(i); }
void erase(int i) {
assert(0 <= i && i < n);
u64 x = 0;
for (int h = 0; h < log; h++) {
seg[h][i / B] &= ~(u64(1) << (i % B));
seg[h][i / B] |= x << (i % B);
x = bool(seg[h][i / B]);
i /= B;
}
}
void remove(int i) { erase(i); }
// min[x,n) or n
int next(int i) {
assert(i <= n);
chmax(i, 0);
for (int h = 0; h < log; h++) {
if (i / B == seg[h].size()) break;
u64 d = seg[h][i / B] >> (i % B);
if (!d) {
i = i / B + 1;
continue;
}
i += lowbit(d);
for (int g = h - 1; g >= 0; g--) {
i *= B;
i += lowbit(seg[g][i / B]);
}
return i;
}
return n;
}
// max [0,x], or -1
int prev(int i) {
assert(i >= -1);
if (i >= n) i = n - 1;
for (int h = 0; h < log; h++) {
if (i == -1) break;
u64 d = seg[h][i / B] << (63 - i % B);
if (!d) {
i = i / B - 1;
continue;
}
i -= __builtin_clzll(d);
for (int g = h - 1; g >= 0; g--) {
i *= B;
i += topbit(seg[g][i / B]);
}
return i;
}
return -1;
}
bool any(int l, int r) { return next(l) < r; }
// [l, r)
template <typename F>
void enumerate(int l, int r, F f) {
for (int x = next(l); x < r; x = next(x + 1)) f(x);
}
string to_string() {
string s(n, '?');
for (int i = 0; i < n; ++i) s[i] = ((*this)[i] ? '1' : '0');
return s;
}
};
#line 3 "graph/ds/incremental_centroid.hpp"
// 木は固定。頂点重みを +1 できる。
// cent: 重心
// max_subtree
template <typename TREE>
struct Incremental_Centroid {
TREE& tree;
int N;
int cent;
pair<int, int> max_subtree; // (adj, size)
int wt_sm;
Tree_AbelGroup<TREE, Monoid_Add<int>, 0, 0, 1> TA;
FastSet ss;
Incremental_Centroid(TREE& tree)
: tree(tree),
N(tree.N),
cent(0),
max_subtree(0, 0),
wt_sm(0),
TA(tree),
ss(N) {}
int get_subtree_wt(int v) {
assert(v != cent);
// cent から見て v 方向
if (tree.in_subtree(v, cent)) {
return TA.prod_subtree(tree.jump(cent, v, 1));
}
return wt_sm - TA.prod_subtree(cent);
}
int move_to(int v) {
// 圧縮木上で cent から v に進む
if (tree.in_subtree(v, cent)) {
// v 方向にある重みの lca
int a = tree.jump(cent, v, 1);
int L = tree.LID[a], R = tree.RID[a];
L = ss.next(L), R = ss.prev(R - 1);
int x = tree.V[L], y = tree.V[R];
return tree.lca(x, y);
}
int L = tree.LID[cent], R = tree.RID[cent];
int x = v;
vc<int> I;
I.eb(ss.next(0));
if (1 < L) I.eb(ss.prev(L - 1));
if (R < N - 1) I.eb(ss.next(R));
I.eb(ss.prev(N - 1));
for (auto&& idx: I) {
if (idx == -1 || idx == N) continue;
if (L <= idx && idx < R) continue;
int y = tree.V[idx];
x = tree.meet(x, y, cent);
}
return x;
}
void add(int v) {
ss.insert(tree.LID[v]), TA.add(v, 1), wt_sm++;
if (v == cent) return;
int wt = get_subtree_wt(v);
if (max_subtree.se < wt) max_subtree = {tree.jump(cent, v, 1), wt};
if (2 * wt <= wt_sm) return;
int k = wt;
assert(wt_sm == 2 * k - 1);
int to = move_to(v);
max_subtree = {tree.jump(to, cent, 1), k - 1};
cent = to;
}
};