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#include "graph/planar_graph.hpp"
#include "graph/base.hpp" #include "geo/base.hpp" #include "geo/angle_sort.hpp" /* ・連結平面グラフになっていないときにどう動作するかは何も考えていない ・N=1 も扱わない ・0番目に外面が入る */ template <typename XY> struct Planar_Graph { using P = Point<XY>; int NV, NE, NF; // 頂点, 辺からなるグラフ. 有向辺を 2 つ入れておく Graph<int, 1> G; // 頂点属性 vc<P> point; // 座標 // 辺属性 vc<int> left_face; // 有向辺の左にある面の番号 vc<int> nxt_edge; // 面を反時計回りにまわるときの次の辺 // 面属性 vc<int> first_edge; Planar_Graph(int N, vc<P> point) : NV(N), G(N), point(point) { assert(N > 1); } void add(int a, int b) { G.add(a, b), G.add(b, a); } void build() { G.build(); NE = G.M / 2; nxt_edge.assign(G.M, -1); left_face.assign(G.M, -1); int v0 = 0; int e0 = 0; FOR(v, NV) { if (point[v] < point[v0]) v0 = v; vc<int> eid; vc<P> dir; for (auto& e: G[v]) { eid.eb(e.id); dir.eb(point[e.to] - point[e.frm]); } auto I = angle_sort(dir); assert(len(I) > 0); FOR(k, len(I)) { int i = (k == 0 ? I.back() : I[k - 1]); int j = I[k]; i = eid[i], j = eid[j]; nxt_edge[j ^ 1] = i; } if (v == v0) e0 = eid[I[0]] ^ 1; } for (auto& x: nxt_edge) assert(x != -1); auto make_face = [&](int e) -> void { int p = len(first_edge); first_edge.eb(e); while (left_face[e] == -1) { left_face[e] = p; e = nxt_edge[e]; } }; make_face(e0); FOR(e, 2 * NE) { if (left_face[e] == -1) make_face(e); } NF = len(first_edge); assert(NV - NE + NF == 2); } // return {vs, es} // vs = [v0,v1,v2,v0], es = [e0,e1,e2] pair<vc<int>, vc<int>> get_face_data(int fid) { vc<int> eid = {first_edge[fid]}; while (1) { int e = nxt_edge[eid.back()]; if (e == first_edge[fid]) break; eid.eb(e); } vc<int> vid; for (auto& e: eid) vid.eb(G.edges[e].frm); vid.eb(vid[0]); return {vid, eid}; } };
#line 2 "graph/base.hpp" template <typename T> struct Edge { int frm, to; T cost; int id; }; template <typename T = int, bool directed = false> struct Graph { static constexpr bool is_directed = directed; int N, M; using cost_type = T; using edge_type = Edge<T>; vector<edge_type> edges; vector<int> indptr; vector<edge_type> csr_edges; vc<int> vc_deg, vc_indeg, vc_outdeg; bool prepared; class OutgoingEdges { public: OutgoingEdges(const Graph* G, int l, int r) : G(G), l(l), r(r) {} const edge_type* begin() const { if (l == r) { return 0; } return &G->csr_edges[l]; } const edge_type* end() const { if (l == r) { return 0; } return &G->csr_edges[r]; } private: const Graph* G; int l, r; }; bool is_prepared() { return prepared; } Graph() : N(0), M(0), prepared(0) {} Graph(int N) : N(N), M(0), prepared(0) {} void build(int n) { N = n, M = 0; prepared = 0; edges.clear(); indptr.clear(); csr_edges.clear(); vc_deg.clear(); vc_indeg.clear(); vc_outdeg.clear(); } void add(int frm, int to, T cost = 1, int i = -1) { assert(!prepared); assert(0 <= frm && 0 <= to && to < N); if (i == -1) i = M; auto e = edge_type({frm, to, cost, i}); edges.eb(e); ++M; } #ifdef FASTIO // wt, off void read_tree(bool wt = false, int off = 1) { read_graph(N - 1, wt, off); } void read_graph(int M, bool wt = false, int off = 1) { for (int m = 0; m < M; ++m) { INT(a, b); a -= off, b -= off; if (!wt) { add(a, b); } else { T c; read(c); add(a, b, c); } } build(); } #endif void build() { assert(!prepared); prepared = true; indptr.assign(N + 1, 0); for (auto&& e: edges) { indptr[e.frm + 1]++; if (!directed) indptr[e.to + 1]++; } for (int v = 0; v < N; ++v) { indptr[v + 1] += indptr[v]; } auto counter = indptr; csr_edges.resize(indptr.back() + 1); for (auto&& e: edges) { csr_edges[counter[e.frm]++] = e; if (!directed) csr_edges[counter[e.to]++] = edge_type({e.to, e.frm, e.cost, e.id}); } } OutgoingEdges operator[](int v) const { assert(prepared); return {this, indptr[v], indptr[v + 1]}; } vc<int> deg_array() { if (vc_deg.empty()) calc_deg(); return vc_deg; } pair<vc<int>, vc<int>> deg_array_inout() { if (vc_indeg.empty()) calc_deg_inout(); return {vc_indeg, vc_outdeg}; } int deg(int v) { if (vc_deg.empty()) calc_deg(); return vc_deg[v]; } int in_deg(int v) { if (vc_indeg.empty()) calc_deg_inout(); return vc_indeg[v]; } int out_deg(int v) { if (vc_outdeg.empty()) calc_deg_inout(); return vc_outdeg[v]; } #ifdef FASTIO void debug() { print("Graph"); if (!prepared) { print("frm to cost id"); for (auto&& e: edges) print(e.frm, e.to, e.cost, e.id); } else { print("indptr", indptr); print("frm to cost id"); FOR(v, N) for (auto&& e: (*this)[v]) print(e.frm, e.to, e.cost, e.id); } } #endif vc<int> new_idx; vc<bool> used_e; // G における頂点 V[i] が、新しいグラフで i になるようにする // {G, es} // sum(deg(v)) の計算量になっていて、 // 新しいグラフの n+m より大きい可能性があるので注意 Graph<T, directed> rearrange(vc<int> V, bool keep_eid = 0) { if (len(new_idx) != N) new_idx.assign(N, -1); int n = len(V); FOR(i, n) new_idx[V[i]] = i; Graph<T, directed> G(n); vc<int> history; FOR(i, n) { for (auto&& e: (*this)[V[i]]) { if (len(used_e) <= e.id) used_e.resize(e.id + 1); if (used_e[e.id]) continue; int a = e.frm, b = e.to; if (new_idx[a] != -1 && new_idx[b] != -1) { history.eb(e.id); used_e[e.id] = 1; int eid = (keep_eid ? e.id : -1); G.add(new_idx[a], new_idx[b], e.cost, eid); } } } FOR(i, n) new_idx[V[i]] = -1; for (auto&& eid: history) used_e[eid] = 0; G.build(); return G; } Graph<T, true> to_directed_tree(int root = -1) { if (root == -1) root = 0; assert(!is_directed && prepared && M == N - 1); Graph<T, true> G1(N); vc<int> par(N, -1); auto dfs = [&](auto& dfs, int v) -> void { for (auto& e: (*this)[v]) { if (e.to == par[v]) continue; par[e.to] = v, dfs(dfs, e.to); } }; dfs(dfs, root); for (auto& e: edges) { int a = e.frm, b = e.to; if (par[a] == b) swap(a, b); assert(par[b] == a); G1.add(a, b, e.cost); } G1.build(); return G1; } private: void calc_deg() { assert(vc_deg.empty()); vc_deg.resize(N); for (auto&& e: edges) vc_deg[e.frm]++, vc_deg[e.to]++; } void calc_deg_inout() { assert(vc_indeg.empty()); vc_indeg.resize(N); vc_outdeg.resize(N); for (auto&& e: edges) { vc_indeg[e.to]++, vc_outdeg[e.frm]++; } } }; #line 2 "geo/base.hpp" template <typename T> struct Point { T x, y; Point() : x(0), y(0) {} template <typename A, typename B> Point(A x, B y) : x(x), y(y) {} template <typename A, typename B> Point(pair<A, B> p) : x(p.fi), y(p.se) {} Point operator+=(const Point p) { x += p.x, y += p.y; return *this; } Point operator-=(const Point p) { x -= p.x, y -= p.y; return *this; } Point operator+(Point p) const { return {x + p.x, y + p.y}; } Point operator-(Point p) const { return {x - p.x, y - p.y}; } bool operator==(Point p) const { return x == p.x && y == p.y; } bool operator!=(Point p) const { return x != p.x || y != p.y; } Point operator-() const { return {-x, -y}; } Point operator*(T t) const { return {x * t, y * t}; } Point operator/(T t) const { return {x / t, y / t}; } bool operator<(Point p) const { if (x != p.x) return x < p.x; return y < p.y; } T dot(const Point& other) const { return x * other.x + y * other.y; } T det(const Point& other) const { return x * other.y - y * other.x; } double norm() { return sqrtl(x * x + y * y); } double angle() { return atan2(y, x); } Point rotate(double theta) { static_assert(!is_integral<T>::value); double c = cos(theta), s = sin(theta); return Point{c * x - s * y, s * x + c * y}; } Point rot90(bool ccw) { return (ccw ? Point{-y, x} : Point{y, -x}); } }; #ifdef FASTIO template <typename T> void rd(Point<T>& p) { fastio::rd(p.x), fastio::rd(p.y); } template <typename T> void wt(Point<T>& p) { fastio::wt(p.x); fastio::wt(' '); fastio::wt(p.y); } #endif // A -> B -> C と進むときに、左に曲がるならば +1、右に曲がるならば -1 template <typename T> int ccw(Point<T> A, Point<T> B, Point<T> C) { T x = (B - A).det(C - A); if (x > 0) return 1; if (x < 0) return -1; return 0; } template <typename REAL, typename T, typename U> REAL dist(Point<T> A, Point<U> B) { REAL dx = REAL(A.x) - REAL(B.x); REAL dy = REAL(A.y) - REAL(B.y); return sqrt(dx * dx + dy * dy); } // ax+by+c template <typename T> struct Line { T a, b, c; Line(T a, T b, T c) : a(a), b(b), c(c) {} Line(Point<T> A, Point<T> B) { a = A.y - B.y, b = B.x - A.x, c = A.x * B.y - A.y * B.x; } Line(T x1, T y1, T x2, T y2) : Line(Point<T>(x1, y1), Point<T>(x2, y2)) {} template <typename U> U eval(Point<U> P) { return a * P.x + b * P.y + c; } template <typename U> T eval(U x, U y) { return a * x + b * y + c; } // 同じ直線が同じ a,b,c で表現されるようにする void normalize() { static_assert(is_same_v<T, int> || is_same_v<T, long long>); T g = gcd(gcd(abs(a), abs(b)), abs(c)); a /= g, b /= g, c /= g; if (b < 0) { a = -a, b = -b, c = -c; } if (b == 0 && a < 0) { a = -a, b = -b, c = -c; } } bool is_parallel(Line other) { return a * other.b - b * other.a == 0; } bool is_orthogonal(Line other) { return a * other.a + b * other.b == 0; } }; template <typename T> struct Segment { Point<T> A, B; Segment(Point<T> A, Point<T> B) : A(A), B(B) {} Segment(T x1, T y1, T x2, T y2) : Segment(Point<T>(x1, y1), Point<T>(x2, y2)) {} bool contain(Point<T> C) { T det = (C - A).det(B - A); if (det != 0) return 0; return (C - A).dot(B - A) >= 0 && (C - B).dot(A - B) >= 0; } Line<T> to_Line() { return Line(A, B); } }; template <typename REAL> struct Circle { Point<REAL> O; REAL r; Circle(Point<REAL> O, REAL r) : O(O), r(r) {} Circle(REAL x, REAL y, REAL r) : O(x, y), r(r) {} template <typename T> bool contain(Point<T> p) { REAL dx = p.x - O.x, dy = p.y - O.y; return dx * dx + dy * dy <= r * r; } }; #line 2 "geo/angle_sort.hpp" #line 4 "geo/angle_sort.hpp" // lower: -1, origin: 0, upper: 1, (-pi,pi] template <typename T> int lower_or_upper(const Point<T> &p) { if (p.y != 0) return (p.y > 0 ? 1 : -1); if (p.x > 0) return -1; if (p.x < 0) return 1; return 0; } // L<R:-1, L==R:0, L>R:1, (-pi,pi] template <typename T> int angle_comp_3(const Point<T> &L, const Point<T> &R) { int a = lower_or_upper(L), b = lower_or_upper(R); if (a != b) return (a < b ? -1 : +1); T det = L.det(R); if (det > 0) return -1; if (det < 0) return 1; return 0; } // 偏角ソートに対する argsort, (-pi,pi] template <typename T> vector<int> angle_sort(vector<Point<T>> &P) { vc<int> I(len(P)); FOR(i, len(P)) I[i] = i; sort(all(I), [&](auto &L, auto &R) -> bool { return angle_comp_3(P[L], P[R]) == -1; }); return I; } // 偏角ソートに対する argsort, (-pi,pi] template <typename T> vector<int> angle_sort(vector<pair<T, T>> &P) { vc<Point<T>> tmp(len(P)); FOR(i, len(P)) tmp[i] = Point<T>(P[i]); return angle_sort<T>(tmp); } #line 4 "graph/planar_graph.hpp" /* ・連結平面グラフになっていないときにどう動作するかは何も考えていない ・N=1 も扱わない ・0番目に外面が入る */ template <typename XY> struct Planar_Graph { using P = Point<XY>; int NV, NE, NF; // 頂点, 辺からなるグラフ. 有向辺を 2 つ入れておく Graph<int, 1> G; // 頂点属性 vc<P> point; // 座標 // 辺属性 vc<int> left_face; // 有向辺の左にある面の番号 vc<int> nxt_edge; // 面を反時計回りにまわるときの次の辺 // 面属性 vc<int> first_edge; Planar_Graph(int N, vc<P> point) : NV(N), G(N), point(point) { assert(N > 1); } void add(int a, int b) { G.add(a, b), G.add(b, a); } void build() { G.build(); NE = G.M / 2; nxt_edge.assign(G.M, -1); left_face.assign(G.M, -1); int v0 = 0; int e0 = 0; FOR(v, NV) { if (point[v] < point[v0]) v0 = v; vc<int> eid; vc<P> dir; for (auto& e: G[v]) { eid.eb(e.id); dir.eb(point[e.to] - point[e.frm]); } auto I = angle_sort(dir); assert(len(I) > 0); FOR(k, len(I)) { int i = (k == 0 ? I.back() : I[k - 1]); int j = I[k]; i = eid[i], j = eid[j]; nxt_edge[j ^ 1] = i; } if (v == v0) e0 = eid[I[0]] ^ 1; } for (auto& x: nxt_edge) assert(x != -1); auto make_face = [&](int e) -> void { int p = len(first_edge); first_edge.eb(e); while (left_face[e] == -1) { left_face[e] = p; e = nxt_edge[e]; } }; make_face(e0); FOR(e, 2 * NE) { if (left_face[e] == -1) make_face(e); } NF = len(first_edge); assert(NV - NE + NF == 2); } // return {vs, es} // vs = [v0,v1,v2,v0], es = [e0,e1,e2] pair<vc<int>, vc<int>> get_face_data(int fid) { vc<int> eid = {first_edge[fid]}; while (1) { int e = nxt_edge[eid.back()]; if (e == first_edge[fid]) break; eid.eb(e); } vc<int> vid; for (auto& e: eid) vid.eb(G.edges[e].frm); vid.eb(vid[0]); return {vid, eid}; } };