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#include "game/solve_partizan_game.hpp"
#include "game/number_and_star.hpp"
// number, star でいい感じに計算できたときだけ成功
// 失敗したときは、empty map が返る
// ・states:興味のある state 全体
// ・get_options:pair<vc<STATE>, vc<STATE>>(STATE), left ops / right ops
// https://qoj.ac/contest/1828/problem/9567
template <typename STATE, typename F>
map<STATE, Number_And_Star> solve_partizan_game(const vector<STATE>& states, F get_options) {
using X = Number_And_Star;
map<STATE, X> MP;
bool success = 1;
auto dfs = [&](auto& dfs, const STATE& s) -> X {
if (!success) return X();
if (MP.count(s)) return MP[s];
vc<X> left, right;
auto [lop, rop] = get_options(s);
for (auto&& t: lop) left.eb(dfs(dfs, t));
for (auto&& t: rop) right.eb(dfs(dfs, t));
auto [ok, t] = X::from_options(left, right);
if (!success) return X{};
if (!ok) {
// print("FAILED");
// print(s);
// print("LEFT");
// for (auto& t: lop) {
// X x = dfs(dfs, t);
// print(t, x.to_string());
// }
// print("RIGHT");
// for (auto& t: rop) {
// X x = dfs(dfs, t);
// print(t, x.to_string());
// }
success = 0;
return X();
}
MP[s] = t;
return MP[s] = t;
};
for (auto&& s: states) dfs(dfs, s);
if (!success) MP.clear();
return MP;
}
#line 1 "game/solve_partizan_game.hpp"
#line 1 "game/dyadic_rational.hpp"
// a+b/2^M の形で持つ
template <typename INTEGER>
struct Dyadic_Rational {
using X = Dyadic_Rational;
INTEGER a, b;
static constexpr int M = std::numeric_limits<INTEGER>::digits - 2;
Dyadic_Rational(INTEGER a = 0) : a(a), b(0) {}
// x + y / z
Dyadic_Rational(INTEGER x, INTEGER y, INTEGER z) : a(x), b(y) {
auto [q, r] = divmod(b, z);
a += q;
b = r;
b *= (INTEGER(1) << M) / z;
}
// x/y
Dyadic_Rational(INTEGER x, INTEGER y) : Dyadic_Rational(0, x, y) {}
static X from_ab(INTEGER a, INTEGER b) {
X x(a);
x.b = b;
return x;
}
// 比較
bool operator==(X const& rhs) const { return (a == rhs.a && b == rhs.b); }
bool operator!=(X const& rhs) const { return !(*this == rhs); }
bool operator<(X const& rhs) const { return (a < rhs.a) || (a == rhs.a && b < rhs.b); }
bool operator<=(X const& rhs) const { return (a < rhs.a) || (a == rhs.a && b <= rhs.b); }
bool operator>(X const& rhs) const { return (a > rhs.a) || (a == rhs.a && b > rhs.b); }
bool operator>=(X const& rhs) const { return (a > rhs.a) || (a == rhs.a && b >= rhs.b); }
// 加法
friend X operator+(const X& x, const X& y) {
INTEGER a = x.a + y.a, b = x.b + y.b;
while (b >= INTEGER(1) << M) {
++a;
b -= INTEGER(1) << M;
}
return from_ab(a, b);
}
friend X operator-(const X& x, const X& y) {
INTEGER a = x.a - y.a, b = x.b - y.b;
while (b < 0) {
--a;
b += INTEGER(1) << M;
}
return from_ab(a, b);
}
friend X operator-(const X& x) {
INTEGER a = -x.a, b = -x.b;
while (b < 0) {
--a;
b += INTEGER(1) << M;
}
return from_ab(a, b);
}
X& operator+=(const X& x) { return (*this) = (*this) + x; }
X& operator-=(const X& x) { return (*this) = (*this) - x; }
static X simplest(X x, X y, bool include_x = false, bool include_y = false) {
if (include_x && x != -infinity()) {
// eps を引く, あとでもっと小さい eps を使っている !
x = x - from_ab(0, 2);
}
if (include_y && y != infinity()) {
// eps を足す
y = y + from_ab(0, 2);
}
assert(x < y);
if (y.a < 0) return -simplest(-y, -x);
{
INTEGER l = x.a + 1;
INTEGER r = (y.b == 0 ? y.a - 1 : y.a);
if (l <= 0 && 0 <= r) return X(0);
if (l <= r && 0 <= l) return X(l);
if (l <= r && r <= 0) return X(r);
}
INTEGER l = x.b + 1;
INTEGER r = (y.b == 0 ? (INTEGER(1) << M) - 1 : y.b - 1);
if (l == r) return from_ab(x.a, l);
int k = topbit(l ^ r);
r &= ~((INTEGER(1) << k) - 1);
return from_ab(x.a, r);
}
static constexpr X infinity() { return from_ab(INTEGER(1) << M, 0); }
string to_string() {
ll x = a, y = b, z = INTEGER(1) << M;
while (y % 2 == 0 && z % 2 == 0) { y /= 2, z /= 2; }
y += x * z;
return std::to_string(y) + "/" + std::to_string(z);
}
};
#line 1 "other/mex.hpp"
int mex(const vc<int>& A) {
int n = len(A);
vc<bool> aru(n + 1);
for (auto& x: A)
if (x < n) aru[x] = 1;
int mex = 0;
while (aru[mex]) ++mex;
return mex;
}
#line 3 "game/number_and_star.hpp"
struct Number_And_Star {
using A = Dyadic_Rational<ll>;
// a + *b
A a;
int b;
using T = Number_And_Star;
Number_And_Star(A a = 0, ll b = 0) : a(a), b(b) {}
T& operator+=(const T& p) {
a += p.a, b ^= p.b;
return *this;
}
T& operator-=(const T& p) {
a -= p.a, b ^= p.b;
return *this;
}
T operator-() const { return T(-a, b); }
bool operator==(const T& p) const { return (a == p.a && b == p.b); }
// {計算できたか, 値}
static pair<bool, T> from_options(vc<T> left_ops, vc<T> right_ops) {
A xl = -A::infinity(), xr = A::infinity();
vc<int> Lb, Rb;
for (auto&& t: left_ops) {
if (chmax(xl, t.a)) Lb.clear();
if (xl == t.a) Lb.eb(t.b);
}
for (auto&& t: right_ops) {
if (chmin(xr, t.a)) Rb.clear();
if (xr == t.a) Rb.eb(t.b);
}
int Lm = mex(Lb), Rm = mex(Rb);
if (xl < xr) {
A a = A::simplest(xl, xr, Lm == 0, Rm == 0);
return {true, T(a, 0)};
}
if (xl == xr) {
if (Lm == Rm) return {true, T(xl, Lm)};
}
return {false, T(0, 0)};
}
string to_string() {
string x = a.to_string();
x += " + *";
x += ::to_string(b);
return x;
}
// L, R はそれぞれ自分手番のときに勝てるか?
pair<bool, bool> outcome() {
if (a > 0) return {1, 0};
if (a < 0) return {0, 1};
if (b == 0) return {0, 0};
return {1, 1};
}
};
#line 3 "game/solve_partizan_game.hpp"
// number, star でいい感じに計算できたときだけ成功
// 失敗したときは、empty map が返る
// ・states:興味のある state 全体
// ・get_options:pair<vc<STATE>, vc<STATE>>(STATE), left ops / right ops
// https://qoj.ac/contest/1828/problem/9567
template <typename STATE, typename F>
map<STATE, Number_And_Star> solve_partizan_game(const vector<STATE>& states, F get_options) {
using X = Number_And_Star;
map<STATE, X> MP;
bool success = 1;
auto dfs = [&](auto& dfs, const STATE& s) -> X {
if (!success) return X();
if (MP.count(s)) return MP[s];
vc<X> left, right;
auto [lop, rop] = get_options(s);
for (auto&& t: lop) left.eb(dfs(dfs, t));
for (auto&& t: rop) right.eb(dfs(dfs, t));
auto [ok, t] = X::from_options(left, right);
if (!success) return X{};
if (!ok) {
// print("FAILED");
// print(s);
// print("LEFT");
// for (auto& t: lop) {
// X x = dfs(dfs, t);
// print(t, x.to_string());
// }
// print("RIGHT");
// for (auto& t: rop) {
// X x = dfs(dfs, t);
// print(t, x.to_string());
// }
success = 0;
return X();
}
MP[s] = t;
return MP[s] = t;
};
for (auto&& s: states) dfs(dfs, s);
if (!success) MP.clear();
return MP;
}