This documentation is automatically generated by online-judge-tools/verification-helper
#include "ds/segtree/segtree_beats.hpp"
#pragma once
template <typename ActedMonoid>
struct SegTree_Beats {
using AM = ActedMonoid;
using MX = typename AM::Monoid_X;
using MA = typename AM::Monoid_A;
using X = typename MX::value_type;
using A = typename MA::value_type;
int n, log, size;
vc<X> dat;
vc<A> laz;
SegTree_Beats() {}
SegTree_Beats(int n) { build(n); }
template <typename F>
SegTree_Beats(int n, F f) {
build(n, f);
}
SegTree_Beats(const vc<X>& v) { build(v); }
void build(int m) {
build(m, [](int i) -> X { return MX::unit(); });
}
void build(const vc<X>& v) {
build(len(v), [&](int i) -> X { return v[i]; });
}
template <typename F>
void build(int m, F f) {
n = m, log = 1;
while ((1 << log) < n) ++log;
size = 1 << log;
dat.assign(size << 1, MX::unit());
laz.assign(size, MA::unit());
FOR(i, n) dat[size + i] = f(i);
FOR_R(i, 1, size) update(i);
}
void update(int k) { dat[k] = MX::op(dat[2 * k], dat[2 * k + 1]); }
void set(int p, X x) {
assert(0 <= p && p < n);
p += size;
for (int i = log; i >= 1; i--) push(p >> i);
dat[p] = x;
for (int i = 1; i <= log; i++) update(p >> i);
}
X get(int p) {
assert(0 <= p && p < n);
p += size;
for (int i = log; i >= 1; i--) push(p >> i);
return dat[p];
}
/*
void all_apply(int k, A a) {
dat[k] = ActedMonoid::act(dat[k], a);
if (k < size) {
laz[k] = MA::op(laz[k], a);
if (dat[k].fail) push(k), update(k);
}
}
*/
vc<X> get_all() {
FOR(k, 1, size) { push(k); }
return {dat.begin() + size, dat.begin() + size + n};
}
X prod(int l, int r) {
assert(0 <= l && l <= r && r <= n);
if (l == r) return MX::unit();
l += size, r += size;
for (int i = log; i >= 1; i--) {
if (((l >> i) << i) != l) push(l >> i);
if (((r >> i) << i) != r) push((r - 1) >> i);
}
X xl = MX::unit(), xr = MX::unit();
while (l < r) {
if (l & 1) xl = MX::op(xl, dat[l++]);
if (r & 1) xr = MX::op(dat[--r], xr);
l >>= 1, r >>= 1;
}
return MX::op(xl, xr);
}
X prod_all() { return dat[1]; }
void apply(int l, int r, A a) {
assert(0 <= l && l <= r && r <= n);
if (l == r) return;
l += size, r += size;
for (int i = log; i >= 1; i--) {
if (((l >> i) << i) != l) push(l >> i);
if (((r >> i) << i) != r) push((r - 1) >> i);
}
int l2 = l, r2 = r;
while (l < r) {
if (l & 1) apply_at(l++, a);
if (r & 1) apply_at(--r, a);
l >>= 1, r >>= 1;
}
l = l2, r = r2;
for (int i = 1; i <= log; i++) {
if (((l >> i) << i) != l) update(l >> i);
if (((r >> i) << i) != r) update((r - 1) >> i);
}
}
private:
void apply_at(int k, A a) {
int sz = 1 << (log - topbit(k));
dat[k] = AM::act(dat[k], a, sz);
if (k < size) {
laz[k] = MA::op(laz[k], a);
if (dat[k].fail) push(k), update(k);
}
}
void push(int k) {
if (laz[k] == MA::unit()) return;
apply_at(2 * k, laz[k]), apply_at(2 * k + 1, laz[k]);
laz[k] = MA::unit();
}
};
#line 2 "ds/segtree/segtree_beats.hpp"
template <typename ActedMonoid>
struct SegTree_Beats {
using AM = ActedMonoid;
using MX = typename AM::Monoid_X;
using MA = typename AM::Monoid_A;
using X = typename MX::value_type;
using A = typename MA::value_type;
int n, log, size;
vc<X> dat;
vc<A> laz;
SegTree_Beats() {}
SegTree_Beats(int n) { build(n); }
template <typename F>
SegTree_Beats(int n, F f) {
build(n, f);
}
SegTree_Beats(const vc<X>& v) { build(v); }
void build(int m) {
build(m, [](int i) -> X { return MX::unit(); });
}
void build(const vc<X>& v) {
build(len(v), [&](int i) -> X { return v[i]; });
}
template <typename F>
void build(int m, F f) {
n = m, log = 1;
while ((1 << log) < n) ++log;
size = 1 << log;
dat.assign(size << 1, MX::unit());
laz.assign(size, MA::unit());
FOR(i, n) dat[size + i] = f(i);
FOR_R(i, 1, size) update(i);
}
void update(int k) { dat[k] = MX::op(dat[2 * k], dat[2 * k + 1]); }
void set(int p, X x) {
assert(0 <= p && p < n);
p += size;
for (int i = log; i >= 1; i--) push(p >> i);
dat[p] = x;
for (int i = 1; i <= log; i++) update(p >> i);
}
X get(int p) {
assert(0 <= p && p < n);
p += size;
for (int i = log; i >= 1; i--) push(p >> i);
return dat[p];
}
/*
void all_apply(int k, A a) {
dat[k] = ActedMonoid::act(dat[k], a);
if (k < size) {
laz[k] = MA::op(laz[k], a);
if (dat[k].fail) push(k), update(k);
}
}
*/
vc<X> get_all() {
FOR(k, 1, size) { push(k); }
return {dat.begin() + size, dat.begin() + size + n};
}
X prod(int l, int r) {
assert(0 <= l && l <= r && r <= n);
if (l == r) return MX::unit();
l += size, r += size;
for (int i = log; i >= 1; i--) {
if (((l >> i) << i) != l) push(l >> i);
if (((r >> i) << i) != r) push((r - 1) >> i);
}
X xl = MX::unit(), xr = MX::unit();
while (l < r) {
if (l & 1) xl = MX::op(xl, dat[l++]);
if (r & 1) xr = MX::op(dat[--r], xr);
l >>= 1, r >>= 1;
}
return MX::op(xl, xr);
}
X prod_all() { return dat[1]; }
void apply(int l, int r, A a) {
assert(0 <= l && l <= r && r <= n);
if (l == r) return;
l += size, r += size;
for (int i = log; i >= 1; i--) {
if (((l >> i) << i) != l) push(l >> i);
if (((r >> i) << i) != r) push((r - 1) >> i);
}
int l2 = l, r2 = r;
while (l < r) {
if (l & 1) apply_at(l++, a);
if (r & 1) apply_at(--r, a);
l >>= 1, r >>= 1;
}
l = l2, r = r2;
for (int i = 1; i <= log; i++) {
if (((l >> i) << i) != l) update(l >> i);
if (((r >> i) << i) != r) update((r - 1) >> i);
}
}
private:
void apply_at(int k, A a) {
int sz = 1 << (log - topbit(k));
dat[k] = AM::act(dat[k], a, sz);
if (k < size) {
laz[k] = MA::op(laz[k], a);
if (dat[k].fail) push(k), update(k);
}
}
void push(int k) {
if (laz[k] == MA::unit()) return;
apply_at(2 * k, laz[k]), apply_at(2 * k + 1, laz[k]);
laz[k] = MA::unit();
}
};